My skin can't find texture

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May 18, 2009
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I'm currently working on a Super soaker thing for Counter Strike Source to replace the M3 Shotgun.

Clicky

I finished animations and all that stuff, but when i compile my .qc file and go to the model viewer i see pink/black checkers on my gun..
I tried alot of things, but i can't figure it out.

My .qc file is in the ..\cstrike\models\weapons directory. To be honest i dunno where to put it, the top of my .qc file is:
Code:
$modelname "weapons\v_shot_m3super90.mdl"
$model "studio" "m3_reference.smd"
$model "hands" "hands_reference.smd"
$cdmaterials "models\weapons\v_models\"
$cdmaterials "models\weapons\v_models\hands\"
$hboxset "default"


And my .vmt file i have put with my .vtf in ..\cstrike\materials\models\weapons\v_models
and is as following:
Code:
"VertexLitGeneric"
{
	"$basetexture" "models/weapons/v_models/shot_m3super90"
	"$envmap" "env_cubemap"
	"$envmaptint" "[0.25 0.25 0.25]"
	"$envmapmask" "models\weapons\v_models\shot_m3super90"
}

And i have googled alot and fiddled about :rolleyes:
 
check what the texture was called when you exported the .smd, that should be the name of the .vmt you have.

-dodo
 
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