when i've compiled my map and run it in cs: s it seems like he's had a manicure or so.
also the prop_static's i use have this glass / ice - like blurr on it.
just like this forklift:
i know it has something to do with the lighting but can't quite figure out what the problem is.
is it allowed to have 'light' and 'light_environment' in the same room?
maybe it's the 'cube_env' that causes it, i really don't know.
Ow yeah, also have this other problem:
i've made a bombspot, named it and linked some func_breakable's to it which i flagged to break when 'triggered', but when i plant the bomb and he detonates, nothing seems to break.
also added env_explosion, also linked them to the bombspot trigger. but there not showing either. (when i mapped for cs 1.6 it worked just fine, maybe it's different in source SDK)
in fact: how do you let something break when the C4 detonates?
best regards, Puck^
also the prop_static's i use have this glass / ice - like blurr on it.
just like this forklift:
i know it has something to do with the lighting but can't quite figure out what the problem is.
is it allowed to have 'light' and 'light_environment' in the same room?
maybe it's the 'cube_env' that causes it, i really don't know.
Ow yeah, also have this other problem:
i've made a bombspot, named it and linked some func_breakable's to it which i flagged to break when 'triggered', but when i plant the bomb and he detonates, nothing seems to break.
also added env_explosion, also linked them to the bombspot trigger. but there not showing either. (when i mapped for cs 1.6 it worked just fine, maybe it's different in source SDK)
in fact: how do you let something break when the C4 detonates?
best regards, Puck^