Nasty Crash w' my map

Dario D.

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I changed some things in my map... and ever since I did (which was a LOT of work, so don't say revert to an older one), I get this nasty crash when I look toward the center of my map while playing it.

It freezes and an error message appears in windows that says:

Code:
The instruction at "0x2406dc59" referenced memory
at "0x01b511d4". The memory could not be read.

Click Ok to terminate the program.

Why does it do that? It happens when I look toward the center of my map.
 
I know how you feel man, this has happened to me to.

And unfortunately, unless you're willing to dissect your map, piece by piece, I'm pretty sure you're screwed.

Check for invalid textures and shit (nodraw covering all faces of glass, etc), if you haven't already. Send it to someone else to see if the problem is only on your PC.
 
ARGGGGGH!!!!

I removed just about everything I added, and it's still crashing!

And now I can't open Hammer to try and fix it. When I open it, this error appears that says:

This application has failed to start because tier0.dll was not found. Re-installing the application may fix this problem.

Could I contact Valve to resolve this? This absolutely SUCKS.

Edit: Ok, now Hammer is working. Now to try... I dunno... something, to try to fix that stupid error.

:flame:
 
It came with the update, but it autoresolves 5-10 minutes after it's done.
 
Referring to tier0.dll? Nvm, not important.

That crash is a nuisance. It's very difficult to pinpoint. I roamed the whole map, trying to find a spot that would cause the crash, but it only happens outside when looking toward the center of my map. If I look at the center of my map from the opposite (or side) direction, nothing happens.


--------------------|
-
-
- o<
-
-
-
--------------------|

The "0" is the player, and the < is his field of view during the crash. It's potentially viewing the whole map when the crash happens, so I have no idea where to look.
 
Move the spawn around?

Personally, though, I'd go with visgroups. Place all of your.. let's say that you have barrels. Place all of those in a visgroup. Do this for all other things, including brushes. So you get down to only walls.

Then start enabling (Saying the map works) the visgroups and recompile until it crashes again. Best way to isolate the problem I'd say.

To add to visgroups, select the objects you want to add and go to View - Hide selected objects.
 
_Meitsi_ said:
Have you used displacements in your map?

Yes... quite a few. I deleted the new ones though. The remaining displacements were made a looong time ago.

Dead-Inside said:
Move the spawn around?

Personally, though, I'd go with visgroups. Place all of your.. let's say that you have barrels. Place all of those in a visgroup. Do this for all other things, including brushes. So you get down to only walls.

Then start enabling (Saying the map works) the visgroups and recompile until it crashes again. Best way to isolate the problem I'd say.

To add to visgroups, select the objects you want to add and go to View - Hide selected objects.
Ok, thanks, I'll try that.
 
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