nav_generate

  • Thread starter Thread starter Fazor3d
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Fazor3d

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Hello. I'll keep this short and simple. I'm working on a CS_ map, and have placed the hostages, rescue zone, and info_node's, but when I run nav_generate (with sv_cheat 1) the .nav file does not appear to be compiling correctly. It only takes nav_generate about 5 seconds to run through and restart the level, and the hostages will continue to not follow the CT's and bots just move randomly in about 5 ft intervals.

Are there particular map/geometry problems that keep the .nav file from generating? The info_nodes are all positioned properly (they can "see" eachother and are not too far nor too close to eachother).

Any help would be greatly appreciated. Thanks.
 
i had problems before, deleted nav file from maps dir, re-run nav_gen... to create a new one, problem was fixed :)
 
you don't need info nodes, its a leftover form when hostages didn't use the bot stuff.

Perhaps you have a entity like a door blocking you nav's progress and end up with only 1 room what has some nav area's.
 
what planet are you on?? you NEED info nodes for the hostages to see thier "path"
 
okay, so do you or do you not need 'info_node's? also, yes there is a door, so how would you keep that from messing up the nav file?
 
The Smokster said:
what planet are you on?? you NEED info nodes for the hostages to see thier "path"

I deleted the nodes and my hossies work perfect ...
But to be complete, I'm not sure if I regenerated the nav after I deleted those or only edited the nav after deleting the nodes.


Fazor3d said:
okay, so do you or do you not need 'info_node's? also, yes there is a door, so how would you keep that from messing up the nav file?

Entity's block the navigation path, not sure about the technical explanation, but when you use working doors you probebly have to manually add nav area's.

http://www.turtlerockstudios.com/forums/csbot/ some tutorials and stuff here.
 
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