Phisionary
Newbie
- Joined
- Jul 2, 2003
- Messages
- 1,305
- Reaction score
- 0
Hi. new mapper.
I have a func_breakable mapped with a fence texture. problem is, it fades if you get too far away from it.
I don't see any flags or fade distance properties... is there any way to get them to stay visible?
Sry if this has been asked before. I searched and didn't find anything.
I have a func_breakable mapped with a fence texture. problem is, it fades if you get too far away from it.
I don't see any flags or fade distance properties... is there any way to get them to stay visible?
Sry if this has been asked before. I searched and didn't find anything.