Need help with 2 things

Ozzie

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Ok does anyone know how to stop players from loosing their weapons on death, and instead make them to drop on the ground?

Also does someone know in which cpp/line can we change the respawn delay rate? I can't find any of these...
 
if you mean drop all weapons instead of just the best, you probably want

void CBasePlayer::PackDeadPlayerItems( void )

in player.cpp in hl.dll (assuming your talking about a multiplayer game here).

dont ask me why theres a space between in the e and m, there isnt in the code or in my text, VB adds it for some reason.
 
Ok thanks, I got this one working but i still can't get respawn to work... player just spawns like a ghost, enemies doesn't attack, and no events are triggered...
 
No, I'm talking about coop. Based on SP SDK.


I have most of the things working except for player model animations and normal respawn, of course it also doesn't work with the Steam system. :/
At least with anims and normal respawns it's gonna be fully playable using direct connection.
 
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