K
Kiwi
Guest
A couple of members suggested that even this type of question is likely to get better responses here, so a moderator can lock the thread I'd tried this with previously in the other HL2 forum.
I wanted to run a search for mentions of the automatic pathing/ scaling/ whatever it is that adjusts the game graphics to match to the relative capability of the video hardware. From there, I wanted to try to find out how big of a deal it is to include that sort of capability in animated 3D programs, such as games with engines of their own, as opposed to Source.
(If source is special in that regard, that also would be a good thing to know.)
I plucked off an eMail address from the topmost stickied thread in the General HL2 forum to see if "Rick E" was still with Valve, and could answer some part of this, but that eMail address is now a dead end.
But I don't even know (any more; I'm assuming that when I've read about it before, the authors didn't say whatchamacallit, or thingamajig, or whatsitsname, but my leaky memory allowed whatever it's called to slip away) what Valve's name for it is.
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I wanted to run a search for mentions of the automatic pathing/ scaling/ whatever it is that adjusts the game graphics to match to the relative capability of the video hardware. From there, I wanted to try to find out how big of a deal it is to include that sort of capability in animated 3D programs, such as games with engines of their own, as opposed to Source.
(If source is special in that regard, that also would be a good thing to know.)
I plucked off an eMail address from the topmost stickied thread in the General HL2 forum to see if "Rick E" was still with Valve, and could answer some part of this, but that eMail address is now a dead end.
But I don't even know (any more; I'm assuming that when I've read about it before, the authors didn't say whatchamacallit, or thingamajig, or whatsitsname, but my leaky memory allowed whatever it's called to slip away) what Valve's name for it is.
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