Neoforts Releases Version 1.6!

M

memorex

Guest
NeoForts v1.6: Released
August 17th, 2005

NeoForts v1.6:First four team ctf mod for hl2

added four team gameplay (red,blue,yellow,green)
added four team fgd(included)

added yellow_flag
added green_flag
added gman, mossman, breen models for green team
added alyx, kleiner, barney, monk models for yellow team
green team has green text
slam’s laser are collored yellow and green

slightly increased player run speeds

added maps
nf_enter_revisited by WillyDavidK
nf_crossv2 partially made by DJ_Monkey_Pilot
nf_fuzion_beta by FuzionMonkey
nf_overwater by Rahhh!

added new mainmenu image
made physgun “tighter”
pressing “x” works with physgun

renamed combine team to blue team
renamed rebels team to red team
fixed crash when removing player entities
fixed crash when attempting to join non-existing team
physics contraints are no longer destroyed
added mp_ALLOWEXPERIMENTALPHYSGUN

keys f1-f4 control which team your on

Download!
http://www.neoforts.com/releases/neoforts160.zip (21.3mb)
http://www.neoforts.com/releases/neoforts160.exe (14.5mb)

Screenshots:
http://www.neoforts.com/screenshots/images/nf_fuzion_beta0000.jpg
http://www.neoforts.com/screenshots/images/nf_fuzion_beta0005.jpg
http://www.neoforts.com/screenshots/images/nf_fuzion_beta0006.jpg
http://www.neoforts.com/screenshots/images/nf_fuzion_beta0007.jpg
http://www.neoforts.com/screenshots/images/nf_fuzion_beta0009.jpg
 
Very impressive mate :)

I can see how it could be a shitload of fun :D
 
Awsome. I love ctf!
Those barriers look kinda weird though. Maybe its just the birds eye view.
 
This should tide you guys over until SourceForts 2.0, which is being built by the original team with a ton of new features and stable gameplay.
 
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