Neoshock: Recruiting

PinFX

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Yes, yet again we open our doors to talented developers looking to get some modding experience. Currently, we are looking for voice actors, texture artists, animators, and coders. Potential recruits must be ready to invest at least 15 hours a week to the project (20 for coders) when the SDK is released, and must have at least two years of experience (4 for coders).

Applications may be sent to [email protected], please include your full name, age, your experience and samples of your work.
 
Most people know about your mod but you really need to write something about it when youre asking for help... thats one of the most basic PR rules (and im sure you know it).
 
Once upon a time there was a talented animator with a string of credits to his name. One day he was looking through forums for some work to keep him busy while he took a break during the summer, going through the many help wanted adds and there's this neoshock mod with no details on what they are. Clearly expecting talented people to go out of their way to find out when the mod team themselves should try attract people. Needless to say he looked elsewhere and joined another team that made the effort.

Moral of the story, if you want talent to make an effort for you, you have to make an effort for them first.
 
If you want someone to work 15-20 hours a week for you, you pay them. You're insulting all the talented people who put their spare time into making these mods, but might have to commit time to other things.
 
I agree with the other posters, If I were looking for a mod to help out, I wouldnt go for one that required me to work a certain amount of time with out pay, as well required a certain level of experience (although experience should be required, it should be on a case by case basis not a set standard). Its your mod, you can do what you want, but these guys are right, and good luck none the less.
 
[thanks to majestic for thread cleanup, if you want to see some of our artwork, fiction or music please drop by our website @ http://www.neoshockmod.net]

We are also looking for sound effects engineers and an experienced modeler.

About the Neoshock Project
If you were to go to our website, the first thing you would notice is that Neoshock is more like a complete game than a simple modification. The range of content and detail we are planning is simply immense, and our design document is as outrageously ambitious as it is expansive. In fact, we like to view Neoshock as a complete universe, an alternate reality that has been growing and maturing for quite some time. In the world of Neoshock exists a broken civilization, shattered by the realities of a chaotic past and driven by the insatiable lust that defines humanity. Under its sky lies a society of order on the edge of chaos, a time of tentative growth, the stretching of limbs only just healed, and the spark of a new hope. The soaring towers of young cities stand proud as noble ideas of old are rekindled with a renewed faith. But in the shadows of these towers lie the broken ghosts of a pained past, the momentous secrets of ancient history, and the oncomming strife of an unknown future...

The story of Neoshock is the story of humanity, an experience that touches the political, the spiritual, the philisophical, the romantic, and the emotional. It is a story of struggle that speaks of heroes in a world of a thousand factions, the immensely profound movements of powerful organizations, and the unity of a race against a tidal wave of unstoppable change. This is the story and world that we have created, and the one we want gamers to experience.

The Game
The core elements of Neoshock gameplay are mostly classic design concepts that have been refined by other developers and designers in the past. However, it is the combination of these elements and integration of our own that make Neoshock Unique. The main game involves up to four teams of players consisting of any combination of the three races. Depending on the map, the teams battle each other and try to accomplish certain objective(s). The spin is that each race is completely different in terms of gameplay, strategy, and progression. Here I'll give a quick intro to each race:

Humans: The human race is the race with the most diversity and amount of content. At the core is a team-based FPS system that emphasizes strategy and tactics through a squad-leader and commander system. Although the fundamental elements of the human playstyle are geared towards realism, the pace and chaos-factor of human play is increased dramatically through all sorts of futuristic equipment, vehicles, and weapons.

Aliens: Players on an alien team manifest themselves in the game as Overlords. Overlords are flying physical entities in the game that can infest objects and locations, spawn alien eggs, and control soldiers. As an overlord, the gameplay style is similar to that of an RTS game without resource management. Although there is a lot of choice in terms of evolutions and spawning, the players job will be more focused on making those choices than executing them. Micro-management is available, but intelligent soldier AI controllable by "global thought strains" are to be the cornerstone for combat strategy.

The AI: Ever played Slave Zero? It's a game where you play a giant robot and your job is to basically run around and blow stuff up. This is the freedom that we want to offer to AI players. The key to our AI gameplay is a system where the player does not need to worry about overall strategy and the big picture. Each player plays a single AI soldier class and is assigned orders by a game AI. Thus, the player can concentrate on his objective and its execution. To make it interesting, the AI is given quite a range of special abilities such as the ability to take a bite out of any object and process it as resources, transformations, and of course, lots of firepower!

Why join our team?
So why would you want to work so hard on a project for no pay? Well, for some of us, its getting real experience in a professional working environment, with an oppurtunity to advance our skills alongside professionals currently employed in the Gaming, Television, and Cinema industries, and with experienced developers who have worked on modications such as Natural Selection. However, I think most of us take part of this project because we believe in it, because we believe in the vision I started out with and the reality we are molding from it. We do our best because we can, and we draw satisfaction and a sense of achievement from both our own work and also the collective team effort that is the project. Although it seems like we are asking for a lot, it is also true that by giving more, you will receive more... and since we all think this way, the Neoshock Dev Team is an ever greater team because of it.

I want to apply!!
If you have any questions about us or you have concerns about your potential membership, don't be afraid to apply first! We'll sort it out later in a one-on-one conversation. Please send your applications to: [email protected] and include samples!
 
I can clean it up for you.

Edit: Done

Edit 2.0: Lies... back in again... rules.
 
PinFX

1) you don't get the right to have other people's posts deleted just because you don't like what they say, this is the third time you've abused the forum this way

2) deleted your clone post in tonights thread of the one above. Again this site does not serve JUST for you. Your mod is no more important than other mods and you will NOT get treated any differently. You've got your little ad for your little mod here, be happy and don't try posting it again.

Quit abusing the rules.
 
PinFX said:
The range of content and detail we are planning is simply immense, and our design document is as outrageously ambitious as it is expansive.

that's not a good thing....
 
ye, I kinda think people are coming down on PinFX but at the same time they are not. Mainly because its right. This mod has very talanted people and I can see them actually getting some where. Thats if theya re not to ambitious anyway. Its a quiet well organised mod compared to most and I would recomend it. I used to work with them if your wonder how I know this. But theya re also good reasons for why i left which I won't make public :( gl in finding members and maybe come across a bit different next time PinFX it might help.
 
Isn't this a help wanted / offered thread? I come here looking for applicants, not criticism about the way I run my project. I asked for the thread to be cleaned up/started a new one (i had an ok from an admin) so that interested browsers would not have to plow through all these other annoying posts just to get info on my mod. Is my intention to make life easier for forum viewers so incredibly abusive of your rules?

As for all these other posts... Thanks to everyone for their suggestions, they have all been taken into consideration. However, like I said I come here looking for members not a tutorial on project management. If HL2.net posters could respect that, I would be very, very, VERY grateful.
 
Public.

Discussion.

Forum.
 
hey pinhead, if i was standing right next to you, right now, i'd slap you back in to the 16th century. !SLAP! you aren't winning you or your mod any friends with the comments.
 
Still recruiting... T.T
Positions now open: Animator, texture artist, female voice actor
 
well, pinfx dispite all the bade comments ure MOD looks VERY nice , love the look of that little robot tank thhing and the scorpion , gl :)
 
bump, animator, texture artist positions still open
bomber1.jpg

BOMBER2.jpg
 
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