Gargantou
Companion Cube
- Joined
- Jan 6, 2005
- Messages
- 9,581
- Reaction score
- 9
My fellow OFP fans must read this!
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=64;t=49697;st=0
Basically guys, we'll be seeing the dynamic campaign engine that's in OFP2 in ArmA too.
A dynamic campaign, for those here not used to flight sims, means how you perform has a direct effect on the campaign, perform misserably, and you'll be in trouble, perform good, and your side just might win..
This also means that there won't be all that many scripted missions, but you might be called on missions that occur, NOT randomly generated, but due to situations, an example of how this MIGHT be, a transport chopper is shot down in enemy territory, you're sent in by parachutes to retrieve the downed pilots, etc.
I'm EXTREMELY excited about ArmA now, so much more than before, because I wasn't at ALL expecting it to give us a DYNAMIC campaign on the NEW island 400km2 island!!
"Game 2 uses the open source ODE physics engine." OPEN-SOURCE ftw!
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=64;t=49697;st=0
Basically guys, we'll be seeing the dynamic campaign engine that's in OFP2 in ArmA too.
A dynamic campaign, for those here not used to flight sims, means how you perform has a direct effect on the campaign, perform misserably, and you'll be in trouble, perform good, and your side just might win..
This also means that there won't be all that many scripted missions, but you might be called on missions that occur, NOT randomly generated, but due to situations, an example of how this MIGHT be, a transport chopper is shot down in enemy territory, you're sent in by parachutes to retrieve the downed pilots, etc.
I'm EXTREMELY excited about ArmA now, so much more than before, because I wasn't at ALL expecting it to give us a DYNAMIC campaign on the NEW island 400km2 island!!
"Game 2 uses the open source ODE physics engine." OPEN-SOURCE ftw!