New Awsome Bioshock Video

i really hope this game wont suck...i dont really like the look of the weapons tbh :/
 
Awesome. Looks like they're making good on the multiple approaches and making choices part of it atleast :)

Looking forward to it!
 
no offence.... but that looks AWFUL and boring.
 
Meh, didn't look that special.
 
Weapons still look bland but I'm stilleagerly awaiting this :D
 
You guys, you can CUSTOMIZE your weapons! :D!
If any of you missed out, there was a full article of it in the PCGamer magazine, telling all about how itll go..
ALTERNATE PLOT LINES!
CHOICES!
If you want to play it like halo, (run n gun), put in on Very Easy, or youll be screwed. Big Daddy's look freaking awesome!
And that was just a small one... I think?
 
The environments look atmospheric and pretty, but that's that I'm afraid.

BTW, lol:
lulzzr1.jpg


May I suggest the next title?

"New ... video. Awesome!"

:D
 
To be honest: Graphically, it's very nice. Gameplay-wise, it looks dead. Or maybe it's just that it's being played on a console. Generally, when I see an FPS played on a console, I'm discouraged.
 
meh. Some of the stuff was cool but it doesn't look like anything special. The enemy AI just doesn't look very interesting.
 
Choice of play style is a feature that has been around since Deus Ex, so toting it as something unique to this game is lame. Doom 3 had choices too - take the left corridor or take the right. Bottom line is, however you decide to play, they still meet up in the same place around the corner. ie, whoever you choose to kill, there doesn't appear to be any consequence to your actions with the other inhabitants of Rapture. Big Daddy and Little Sister react not at all to you killing the bad guy next to them. Everything else just runs straight at you anyway, a la Doom 3.

What's more, those big colourful health bars and flashing idiot lights make it look like an arcade game. Way to kill immersion.

This opinion brought to you by the letter zzz, and by the number 0.
 
Gameplay looks good enough for me. I really just want this one for the atmosphere, just like I love immersing myself in the atmosphere of other games like Far Cry and Thief: DS....
 
Choice of play style is a feature that has been around since Deus Ex

Not to this extent. I was actually quite disappointed in the options Deus Ex gave gave the player - there really wasn't a great deal of choice. Doom 3 is as linear as they come, you might as well have mentioned that it gives you the option to move forward or stay still.

Bioshock looks to give the player more choices - be it in how you choose to engineer your own body, weapons, or how you choose to tackle various situations - than the vast majority of fps. Perhaps more than any before. Add that to an atmosphere which is hopefully as thick and menacing as SS2 and we're onto a winner here. Fingers crossed.
 
I actually like the look and feel of this game, but let's hope the controls aren't console ports (we all know how they turn out).
Truthfully, if I complete a section of a level, I probably won't go back to it unless I'm incredibly low on health for doing something stupid. On the other hand, if I liked the story the first time round I'd probably go back to it and see what could be done differently.
This is, in my opinion, where the game shines. As long as people like the story the first time round, then they'll get the full experience by wanting to do something like harvest the girl instead of let her go.


Oh, and I'll probably harvest first time round.
EDIT:
CR0M said:
Big Daddy and Little Sister react not at all to you killing the bad guy next to them.
This is because Big Daddy and Little Sister don't care about the other inhabitants in general. As with everyone in the rapture, their main aim is to gain the Adam and become super powerful. As long as no one attacks the Little sister, the Big Daddy doesn't care. If you however used rage on an enemy and he attacked the little sister, the Big Daddy would get pissed and own the guy.
 
Pretty much: Harvesting makes the game easier, not harvesting makes it more challenging since you get less adam.
 
Choice doesn't interest me in the slightest. I thought Deus Ex was perfectly fine the way it is; linearity trumps choice all the time for me. I don't hate/loathe choice, I think it's good, but it certainly isn't the better option. The linearity in Doom 3 had nothing to do with why it sucked.

Very cool video...the videos beforehand were meh, but now my hype is back on track.
 
i think it will affect your ending if you harvest or not because it has been said that there is more than one ending ( I dont remember the link to this info sorry)
 
It's not so much the amount of choice, although it is cool to have it. But the quality of the ones presented. The game seems to promote thoughtful game play. And the options looks awesome, **** I love to freeze dude and break them or freeze them in a choke point to use them as a barrier. And the effects of the weapons and the weapons themselves look awesome and really add to the game imo, only the animations are awkward.

The things like the AI of the big daddy my not be that realistic, but they are better for the game play. The gamedevs really only want the big daddy to react to certain kind of things, if he were to react realistically you would be dead before the load screen was over.
 
Wow, I wasn't looking forward to this game at all before.

It looks like a blast to play, I thought it'd be a boring exploration game.
Action a-plenty, and it seems that you will be able to kill the little girls... Oh excuse me, "harvest the Adam" from them. ;)
 
looks pretty cool

I'm surprised they let you carry around so many weapons (he had like a pistol, crossbow, shotgun, machine gun, and a few others) which kind of seems odd.
 
I don't see how people can dislike the looks of this game. The fact that you have so much choice, and so much non-linear game play makes it real. I love when a game can make me feel like I am actually in that situation, and this game looks like it will do a great job of that.
 
Choice/Non-linear gameplay doesn't really tick my boxes (utterly irrelevant considering that doesn't make a game any better); I'm buying for the atmosphere and the story. I haven't decided on the gameplay yet, the vids didn't really sway me. But I loved SS2, so hey.
 
I know I've raved on about the demo a fair bit now, but if it's atmosphere and story you want, Samon, you are not going to be disapointed. The 20 minutes of the demo alone has wowed me in ways on Half Life 2 affected me. Gripping stuff, seriously. Need the game now so I can uncover more!

Nnnnngh!
 
I know I've raved on about the demo a fair bit now, but if it's atmosphere and story you want, Samon, you are not going to be disapointed. The 20 minutes of the demo alone has wowed me in ways on Half Life 2 affected me. Gripping stuff, seriously. Need the game now so I can uncover more!

Nnnnngh!

I agree with this.
 
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