Zippy
Newbie
- Joined
- Dec 18, 2007
- Messages
- 60
- Reaction score
- 0
Tell me which of these fake campaigns you like the most.
Perish Plant
The Survivors travel through radioactive plains to reach a fortified and armed factory. The escape vehicle is an underground train.
- 1: The Plains
- 2: The Mines
- 3: The Plant
- 4: The Village
- 5: Factory Finale
Extras: Once you reach the Village, two back-and-forth-bickering factory workers talk to the Survivors through very loud speakers. Some infected will glow green, and can poison Survivors on hit.
Bloodless Lab
The Survivors must travel through the giant Testress Labs to reach an old plane.
- 1: The Entrance
- 2: Second Floor
- 3: Third Floor
- 4: The Catwalks
- 5: Laboratory Finale
Extras: Due to testing before the Survivors' arrival, some infected will appear as conjoined. Some infected will appear has gene-spliced. A scientist will tell the Survivors what to do and where to go, but much like the churchguy, he'll be infected before you get to the final level. Unfortunately, the Survivors can't depend on someone else operating the plane, they'll have to do it.
Morbid Manor
The Survivors travel through rich estates to use an old man's helicopter. (So yes, we get that spooky mansion theme going on in this one)
- 1: The Courtyard
- 2: The Lakeside
- 3: The Hills
- 4: The Observatory
- 5: Mansion Finale
Extras: An aged-man's voice will follow you around during the campaign. The man is already infected, and will appear at the finale, as the last Tank, wearing a ripped tuxedo.
Lifeless Launch
The Survivors must make their way to an abandoned space station to reach an escape vessel. (Whatever that "escape vessel" is, you decide)
- 1: The Fields
- 2: The Antenna
- 3: The Control
- 4: The Station
- 5: Fuelroom Finale
Extras: In the Station level, some crazy Infected start a launch sequence for something, the Survivors must reach the safehouse before the launch, for the launch fires will toast them.
Perish Plant
The Survivors travel through radioactive plains to reach a fortified and armed factory. The escape vehicle is an underground train.
- 1: The Plains
- 2: The Mines
- 3: The Plant
- 4: The Village
- 5: Factory Finale
Extras: Once you reach the Village, two back-and-forth-bickering factory workers talk to the Survivors through very loud speakers. Some infected will glow green, and can poison Survivors on hit.
Bloodless Lab
The Survivors must travel through the giant Testress Labs to reach an old plane.
- 1: The Entrance
- 2: Second Floor
- 3: Third Floor
- 4: The Catwalks
- 5: Laboratory Finale
Extras: Due to testing before the Survivors' arrival, some infected will appear as conjoined. Some infected will appear has gene-spliced. A scientist will tell the Survivors what to do and where to go, but much like the churchguy, he'll be infected before you get to the final level. Unfortunately, the Survivors can't depend on someone else operating the plane, they'll have to do it.
Morbid Manor
The Survivors travel through rich estates to use an old man's helicopter. (So yes, we get that spooky mansion theme going on in this one)
- 1: The Courtyard
- 2: The Lakeside
- 3: The Hills
- 4: The Observatory
- 5: Mansion Finale
Extras: An aged-man's voice will follow you around during the campaign. The man is already infected, and will appear at the finale, as the last Tank, wearing a ripped tuxedo.
Lifeless Launch
The Survivors must make their way to an abandoned space station to reach an escape vessel. (Whatever that "escape vessel" is, you decide)
- 1: The Fields
- 2: The Antenna
- 3: The Control
- 4: The Station
- 5: Fuelroom Finale
Extras: In the Station level, some crazy Infected start a launch sequence for something, the Survivors must reach the safehouse before the launch, for the launch fires will toast them.