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Uriel

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6.28 Changelog:
===============

* Two new scourge heroes (Vol'Jin can use scepter)
* New loading screen art
* -creepstats(-cs) added for those who wish to track their creep killing/denying stats
* In regular pick, you get back 175 from the 250 hero gold cost (not -lm)
* Chaos Bolt reworked a bit
* Static Field reworked
* Fixed a range hero abuse against ancient creeps
* Tweaked Chakra a bit. It gives you the same as target now (was weaker).
The mana regen values and cooldowns are nerfed a bit. Manacost tweaked.
* Chaos Damage now does same as hero damage to structures, 50% instead of 100%
* -moderandom(-mr) randomly picks a mode from ar/ap/tr/regular
* The Circle of Power now has one inventory slot to use as a temp slot when creating items
(for those who have the unfortunate luck of dealing with item stealers)
* Headshot lvl4 from .25 to .2 and restored old sniper starting agi
* Assassinate and Rupture now have status buff icons
* Necronomicon: Decreased mana burn casting range from 500 to 250,
and removed spell immunity from lvl 3. Spell reduction from 33/33/100% to 40/40/40%.
Necronomicon cooldown from 70 to 90 seconds
* Change attribute bonus hotkey from B to U to help fix some hotkey conflicts
* Hellcaller tweaked a bit
* Necronomicon summons are no longer able to attack ancients
* Fixed a major abuseable DM bug (Thx to Drak and others that reported it discretely)
* If you cast necro and already own them on the field, the old ones get removed.
(i.e. no necro refresher, adapt, grow, etc)
* Necronomicon summons now give 100 gold on death (instead of 60)
* Necro aura from 4/8/12 to 3/6/9
* -allagi(-aa)/-allint(-ai)/-allstr(-as)
* Spirit Breaker starting str from 25 to 23. Netherstrike cooldown from 40 to 75 and casting
range from 700/800/900 to 400/550/700 (he may need another nerf, but i want to take it one
step at a time with him as he is easily made useless)

* Mana cost increase for level 2 and 3 of Guardian Angel (125/150/200 to 125/175/250)
* Sange and Yasha recipe from 900 to 1000
* Aphotic Shield range improved
* Aegis removed from -dm
* Fixed the LM mode to spawn the neutral creeps at the same time offset as the other modes
* Abaddon starting agility from 13 to 17
* Fixed wrong player number display on circle of power
* Neutral Ancients can no longer attack towers (abuse precaution)
* Cleaner game end dialog and somewhat smoother exit
* Fixed a bug with DMAR that allowed repicking and screwing up the hero count.
* Dagon upgrades give an extra 2 int per level
* Pugna's Scepter Life Drain improved
* Weaver starting str from 14 to 15
* Lina movespeed from 280 to 290
* Lycan Wolf Form has proper melee attack, not missle based
* Scythe changes unit to a sheep instead of a chicken, like it says. All stats still same
* TB base hp accidentally 50 lower due to a typo, so his base hp was increased by 50 but str
reduced by 2 to keep it similar
* Many typos fixed
* Test of Faith mana cost from 140 to 175
* The game now says random or repicked instead of just "chosen" when a hero enters.
* Fixed a bug with Bloodlust multicast where it wouldn't pick Ogre Magi as a potential target
* Smokescreen typo
* PA/SA blink stike bug where you could target yourself is fixed
* Dragon Slave AOE increased slightly
* Chen's movement speed from 300 to 295
* Fixed Naix's Poison Sting and Viper's Poison Attack buff icons
* Watchers are now spell immune
* Diffusion aura from 300->350
* Radiance AOE from 400 to 550
* Desolator recipe from 1580 to 1500
* Timewalk slow reduced a bit
* Fixed a bunch of learn hotkey conflicts
* TDA specific game rules updated
* Fixed a typo on the spirit bear's entangle



Notes:
======

* This version was going to be released in 2 weeks but with recent abuses on morphling/necro,
i decided to just release it now. This doesn't have as much new content as i had planned,
however, you can expect new content to flow in at a steady rate.

* Lord of Avernus will be looked into in the next few versions to make him less boring.
Morphling adapt will probably get reworked in the near future as well.

* Thanks to the beta testers for their help; switch and minotaar for icons; Terrorblaze for hero
descriptions. Special thanks to mercurial for the new 100% hand drawn loading screen art. He
worked on it for over a month. We almost couldn't use it, we spent all of thursday evening trying
to properly compress it due to blizzard format issues. A desktop wallpaper version of it is
available at http://mercurialxen.deviantart.com

w00t in the pants!
 
Defence of the Ancients, it's a multiplayer map for Warcraft 3.

You control one hero, and units (controled by AI) keep spawning at both sides of the map, while the two teams battle at the different meeting points of the units.

The objective is to destroy the enemies base.
 
I'm actually on the beta team and I have a few gripes about the new witch doctor hero that Icefrog has yet to comment on which is annoying.

His new spell Maledict is good but has WAY too short of a casting range. It's like 300 range or less which is horrible for such a weak hero. The AOE is tiny to begin with so even if you get the cast off the hero will probably have moved or stunned you by the time you get close enough. Even if you get the cast off you're very exposed.

His ward is good early but late game it goes down in a flash. It has 200 hp at each level and people can kill it in 1-2 hits later on...it's a joke.

I would like the stun projectile to move faster too because it feels like it could be outrun by somebody with BoT or S&Y...

Other than those few things I like him.
 
Yeah I got this at the wee hours of the morning soon after it was released. I actually downloaded it while I was at the waiting screen of a match.

Uriel, what's you're dang b.net name man?!
 
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