NEW MAP fy_domestic

gj, not bad. I've just started teaching myself how to map. takes alot of time. this is what i've done.

They are 2 different maps:
I just wanted to make a simple CS map "2tower"
http://img77.exs.cx/img77/5929/2tower00003io.jpg
http://img77.exs.cx/img77/7061/2tower00021fd.jpg
http://img77.exs.cx/img77/3281/2tower00032ki.jpg

This one was my learning how to map, map... turned out ok (this is a older version of it)
http://img77.exs.cx/img77/9493/practicecs00043cg.jpg
http://img77.exs.cx/img77/3517/practicecs00050eu.jpg
http://img77.exs.cx/img77/1638/practicecs00064yj.jpg
 
not bad, add some dynamics to your map.. a few more custom ambient sounds, some more detail.. and you got yourself a nice map.

nj treb
 
I dont really know how to add custom sounds yet....any help would be great. Thanks for the advice.
 
Really, under entities .. just use an ambient_generic, and you can alt-enter and customize the volume / sound type and alot of other stuff to do with it.

Also you can use a regular brush with the trigger texture on it.. and then cntrl-t and make it a "trigger_once" entity .. with that you can trigger sounds.. in the outputs tab.
 
I just did a run through, and you need to attach any custom texturing you did into the zip file.. you just have the bsp.

Also the rooms are kinda empty, but in reality this map was just to get you aquanted im sure.

GL on your next project.
 
ok when I attach the custom textures do i just include the vtf., the vtf/vmf, or the whole folder they are in or what. Like how will the user know where to put these textures???
 
awesome. i wish i could do something like that.

I like the fact that it is dark, so more ppl will buy night vision
 
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