B
brammes
Guest
We just opened the new site of our mod, Off Limits. You'll find a lot of new content; renders and concept art, new forums, and lots more at http://www.off-limits.be . For those that don't know us yet, here is some more info on the mod and a small part of the work we've done so far.
What?
Off Limits is a Halflife 2 team-based multiplayer modification focusing on gameplay. The game is set in a postapocalyptic near future and is all about the hunt for a small AI-driven, virtually invulnerable hostile alien.
Concept:
Two teams will hunt for the alien. The Vanguard team will dispose of one railgun, the only weapon that can destroy the alien. The Rogues team on the other hand will see the creature's position on radar, allowing them to intercept the Vanguard hunter. The team that makes the kill, wins the round.
Add some boobytraps and other interesting equipment; a few driveable vehicles; varying map locations in a destroyed world and a spawnsystem designed to maximize gaming time without making the game all about spawnpoints; and you're in for a treat.
Pimpage!
This is a part of the weapons we've modeled so far (almost 30 in total) :
H&K USP Stainless
Mossberg Custom Shotgun
Beretta Target
VT Savior IX
Our vehicles:
Yamaha XJR 1300
Boxer MRAV
Skinned renders:
SKMX 99
AMP Tecnical Services DSR-1
Muela Outdoor Axe
We are looking for:
In order of importance:
- Animators (both weapon and character)
- Character modelers
- Character skinners
Contacts:
Website: http://www.off-limits.be
Email: [email protected] or [email protected]
MSN: [email protected] or [email protected]
IRC: #off-limits on irc.quakenet.org
What?
Off Limits is a Halflife 2 team-based multiplayer modification focusing on gameplay. The game is set in a postapocalyptic near future and is all about the hunt for a small AI-driven, virtually invulnerable hostile alien.
Concept:
Two teams will hunt for the alien. The Vanguard team will dispose of one railgun, the only weapon that can destroy the alien. The Rogues team on the other hand will see the creature's position on radar, allowing them to intercept the Vanguard hunter. The team that makes the kill, wins the round.
Add some boobytraps and other interesting equipment; a few driveable vehicles; varying map locations in a destroyed world and a spawnsystem designed to maximize gaming time without making the game all about spawnpoints; and you're in for a treat.
Pimpage!
This is a part of the weapons we've modeled so far (almost 30 in total) :
H&K USP Stainless
Mossberg Custom Shotgun
Beretta Target
VT Savior IX
Our vehicles:
Yamaha XJR 1300
Boxer MRAV
Skinned renders:
SKMX 99
AMP Tecnical Services DSR-1
Muela Outdoor Axe
We are looking for:
In order of importance:
- Animators (both weapon and character)
- Character modelers
- Character skinners
Contacts:
Website: http://www.off-limits.be
Email: [email protected] or [email protected]
MSN: [email protected] or [email protected]
IRC: #off-limits on irc.quakenet.org