New People Please Read! Why are my props not showing up in-game?

dart321

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Given the number of threads we get on this subject, I thought this post would be appropriate.

What's going on?

The reason your props are not showing up in game is because the Fade Distance is improperly set. This can be because the distance is set too small or too large.

Why does this happen?

The source engine needs a way to determine when to draw the props within the game given players position from the props. Why would source want to draw a prop which takes up valuable system resources, if a player is no where near it?

How do I fix the problem?

Bring up the entities properties. There are two things you need to pay attention to:

Start Fade Dist = Distance at which the prop starts to fade.
End Fade Dist = Max fade distance at which the prop is visible

To easily fix the problem: set Start Fade Dist to -1 and End Fade Dist to 0. The prop will now be drawn in game no matter where the player is located.

Now if you're trying to cut down on a players system resources (or create an effect of distance) go to a 2D view of the prop and simply drag the middle square to the side. If you grab the right square, you will see that a circle will start to grow from the prop. This is the Start Fade Dist circle. Anyone within that circle can see the prop.

Grab the other middle square and drag it to form the End Fade Dist circle. Anyone outside this circle cannot see the prop.

If you are in-between these two circles, the prop will be faded. It won't be noticeable at first, but the farther you move away from the Start Fade Dist circle the more the prop will fade until you cross the End Fade Dist circle and the prop will no longer be visible at all.

Hope this helps.
 
It's not necessarily this. It could also be that people are trying to take a model file and assigning them to incompatible prop types.

For example, if you try and take a prop_static file and make it a prop_physics, it wont work, because it's missing the physics files. To fix this, there is prop_physics_override, prop_dynamic_override, etc.
 
It's more and more likely there is infact a bug causing it afterall.
 
yea i heard it isnt just fade issues. models are meant to be a certain type of entity.
 
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