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Content Director
- Joined
- Aug 27, 2004
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Some new Steam statistics have been revealed. Presented at the Content Delivery Summit by Valve's Mike Dunkle, these statistics reveal everything from the number of active users, to the size of the massive amounts of data that Steam's network handles every year.
Below are the highlights from Mike's keynote presentation.
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A World-Wide Marketplace
Economy + Trading
Steam by Region
Content Delivery – Points of Presence
Network/Content Backbone & PoPs
Moving Data
Looking Forward
Below are the highlights from Mike's keynote presentation.
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A World-Wide Marketplace
- 125 Million Active Users
- 9.5+ Million concurrent players
- 2 Billion Minutes Played Per Day
- 4500+ Pieces of Content
Economy + Trading
- One of the largest and most active virtual economies in the world
- 2.3 billion items traded since inception
- Currently averaging over 5.5 million items traded per day
Steam by Region
Content Delivery – Points of Presence
- 52 Cities, 260+ Servers
- 2.5 Tbps+ Capacity
Network/Content Backbone & PoPs
Moving Data
Looking Forward
- Growth, including live broadcasting, new content
- Challenges when content is 100GB+
- DDOS, IP Spoofing, BotNets etc… are becoming fairly prevalent
- Content delivery in emerging markets
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