New stickybomb idea...?

xcellerate

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yea yea I know, but just hear me out...

What if stickybomb damage was dependent on how many other stickybombs were around them? That is to say, 1 stickybomb might do 35-55dmg, but if you put another stickybomb near it, then each stickybomb would do 45-75 dmg, and so on and so fourth.

This would mean demo's would still be able to take out sg's (since 3 or 4 stickybombs could cause well over 400dmg), and they would still be able to lay traps around doors and stuff, BUT the kicker would be that classes like demo's and soldier's would be able to blow enemy stickybombs away from each other, so they all are 'weak' again, and thus allowing people to run through and STILL GET HURT, but not die.

Because currently, if you blow stickybombs apart they are still able to kill you 3 times over, which is stupid and is basically a waste of your own ammo. AND this would also mean a demo isn't able to randomly toss a single sticky over some wall and kill that sniper/scout/engie with 1 hit when they had nearly full health. Stickybombs now do 108-160dmg per ball, btw. This would also allow demo's to still attack other classes 1 vs 1, they would just have to hit them 3-4 three times (oh god! how horrible would that be?!), besides demo's are supposed to be poor at 1 vs 1 anyway.



Let me know what you think...
 
i dont really see a huge difference in what your suggesting
 
I think the better idea, it to allow us to destroy Stickybombs with multiple hits from a rocket or pistol. Demomen tend to bunch there stickybombs to gether anyway and you can't blast them far enough to not be in the radius of another.
 
I had an idea similar to that also, but it was to allow the scout pistol to detonate sticky bombs.

It made the most sense to me since:

-few people play scout
-medium range weapon, with 1 bullet per shot
-it would allow the scout to actually scout ahead and clear a path for his teammates
 
But what about all us demomen out there that rely on stickybombs because they are easier to damage people with if you cant aim well?
 
I didnt really understand what you were getting at...

/reads it again

Oh, you mean combine damage rates together...Na it will never happen. If anything the demoman will get 16 stickymines with either half the damage rating or double the detonation time from 3 to 6 seconds.
 
You should be able to destroy stickies with rockets or sniper shots.
 
Good idea for the 'negative side' to the upgrade.
 
while i think its a good idea, i think what valve ment to do was to make even a single sticky bomb a threat, meaning a good demo mna can cover eight (countem) EIGHT doors at once.
 
A good way of getting rid of sticky bombs is...

killing the demoman who planted them
 
A good way of getting rid of sticky bombs is...

killing the demoman who planted them

...and all you have to do to win dustbowl is just stand on the point for a few seconds. Yea it's all so easy now! and all I have to do to kill that sg is shoot it, and if I don't want to die all I have to do is just not get it!

omg it all makes sense! it's so easy!

.....
 
As a Demoman player, I'd rather it didn't happen. We've already had our ammo reduced, come on!

Objectively, I don't see how that changes much anyway. I don't tend to plant one sticky in most cases, seeing as I can only really look at 3 entrances at most at any one time, and even that's a stretch. So people would still die from sticky traps anyway.

The destructible bombs make a lot more sense though, especially if it was limited to the scout, who we really don't see enough of. No way soldiers, it'd make sticky bombs obsolete as a defensive weapon. Or how about spies? They seem to destroy everything else, so how about sappers also working to neutralize stickies?
 
Objectively, I don't see how that changes much anyway. I don't tend to plant one sticky in most cases, seeing as I can only really look at 3 entrances at most at any one time, and even that's a stretch. So people would still die from sticky traps anyway.

The difference is the bombs do less damage apart from each other, as opposed to grouped together. So if you plant 3 or 4 sticky bombs at a door way, it would be advantageous for the enemy to blast them apart. Then, if they blasted them far enough apart they would be able to run through and only be damaged, not destroyed.

The destructible bombs make a lot more sense though, especially if it was limited to the scout, who we really don't see enough of. No way soldiers, it'd make sticky bombs obsolete as a defensive weapon. Or how about spies? They seem to destroy everything else, so how about sappers also working to neutralize stickies?

The problem with the spy is that he would actually have to get up to the sappers. So if the demo played two sets of 4 stickybombs, while the spy was sapping one group the demo could blow up the other group and kill him. The scout could disable stickies from a safe distance. This would also mean demos would have to get more creative with their sticky bombs.
 
Ah I see what you mean, giving an actual purpose to having them being blown apart. I don't see it happening though, it's fairly complicated to explain to new players. Destructible stickies are more likely. And as for the spy being able to do it, sappers could have a wider radius for stickies, and by the time I'd realize what the spy had done my stickies would be disabled, preventing me simply blowing him up.
 
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