xcellerate
Tank
- Joined
- Dec 7, 2004
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yea yea I know, but just hear me out...
What if stickybomb damage was dependent on how many other stickybombs were around them? That is to say, 1 stickybomb might do 35-55dmg, but if you put another stickybomb near it, then each stickybomb would do 45-75 dmg, and so on and so fourth.
This would mean demo's would still be able to take out sg's (since 3 or 4 stickybombs could cause well over 400dmg), and they would still be able to lay traps around doors and stuff, BUT the kicker would be that classes like demo's and soldier's would be able to blow enemy stickybombs away from each other, so they all are 'weak' again, and thus allowing people to run through and STILL GET HURT, but not die.
Because currently, if you blow stickybombs apart they are still able to kill you 3 times over, which is stupid and is basically a waste of your own ammo. AND this would also mean a demo isn't able to randomly toss a single sticky over some wall and kill that sniper/scout/engie with 1 hit when they had nearly full health. Stickybombs now do 108-160dmg per ball, btw. This would also allow demo's to still attack other classes 1 vs 1, they would just have to hit them 3-4 three times (oh god! how horrible would that be?!), besides demo's are supposed to be poor at 1 vs 1 anyway.
Let me know what you think...
What if stickybomb damage was dependent on how many other stickybombs were around them? That is to say, 1 stickybomb might do 35-55dmg, but if you put another stickybomb near it, then each stickybomb would do 45-75 dmg, and so on and so fourth.
This would mean demo's would still be able to take out sg's (since 3 or 4 stickybombs could cause well over 400dmg), and they would still be able to lay traps around doors and stuff, BUT the kicker would be that classes like demo's and soldier's would be able to blow enemy stickybombs away from each other, so they all are 'weak' again, and thus allowing people to run through and STILL GET HURT, but not die.
Because currently, if you blow stickybombs apart they are still able to kill you 3 times over, which is stupid and is basically a waste of your own ammo. AND this would also mean a demo isn't able to randomly toss a single sticky over some wall and kill that sniper/scout/engie with 1 hit when they had nearly full health. Stickybombs now do 108-160dmg per ball, btw. This would also allow demo's to still attack other classes 1 vs 1, they would just have to hit them 3-4 three times (oh god! how horrible would that be?!), besides demo's are supposed to be poor at 1 vs 1 anyway.
Let me know what you think...