Kschreck
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New Super Mario Brothers DS Screenshots And Information!
Here are some pretty cool new screenshots for Super Mario Brothers DS:
http://www.4colorrebellion.net/media/pics/...2/new_mario.jpg
Videos (OLD):
http://www.youtube.com/w/New-Super-Mario-B...%20mario%20bros
http://video.google.com/videoplay?docid=81...2752&q=mario+ds
http://video.google.com/videoplay?docid=77...4782&q=mario+ds
Current Details On The Game:
The Article:
http://www.gamespot.com/ds/action/supermar...160&mode=recent
The Article:
http://www.gamespot.com/ds/action/supermar...868&mode=recent
The Article:
http://www.gamespot.com/ds/action/supermar...216&mode=recent
Some Random Screenshots:
More Screenshots here:
http://www.gamespot.com/ds/action/supermar...creenindex.html
Well sadly thats all the information that I can find regarding this game. I myself am extremely excited for this game. I think I am more excited for this game then any Xbox 360 game so far.
Here are some pretty cool new screenshots for Super Mario Brothers DS:
http://www.4colorrebellion.net/media/pics/...2/new_mario.jpg
Videos (OLD):
http://www.youtube.com/w/New-Super-Mario-B...%20mario%20bros
http://video.google.com/videoplay?docid=81...2752&q=mario+ds
http://video.google.com/videoplay?docid=77...4782&q=mario+ds
Current Details On The Game:
New details on New Super Mario Bros.
Wireless two-player head-to-head action, minigames for up to four players confirmed.
It's been a while since Nintendo last mentioned New Super Mario Bros. for the Nintendo DS, but the latest issue of Famitsu gives some fresh details on the latest adventure for the plumbing pair.
For the first time in a side-scrolling Mario game, New Super Mario Bros. will let two gamers play simultaneously. The game's producer, Tezuka Takushi, explained in the article that simultaneous play wasn't really possible in past side-scrolling Mario games because both players had to be restricted to the same screen, a problem the DS gets around nicely with its two screens and wireless capabilities. While players can work together to achieve their goals in this mode, Tezuka said that the two-player action will be primarily competitive.
The game limits the versus mode to two players, but Tezuka said that there will also be minigames that can be played by up to four players. In addition to original minigames, Tezuka also hopes to port the minigames from Super Mario 64 on the DS, albeit with some tunings to make them enjoyable for multiplayer competition.
While New Super Mario Bros. uses 3D graphics, it's fundamentally a side-scrolling game. And as such, the developer is throwing in plenty of nostalgia-driven references to the original game. In addition to hidden blocks that hide 1UP mushrooms and stage-ending flagpoles, gamers can expect to run into 3D versions of familiar foes, like goombas, piranha plants, and cheep cheeps.
In terms of music, New Super Mario Bros. will feature a mix of new tunes and arranged tracks from the original game. And, of course, the game will include the classic Super Mario theme.
As previous images released by Nintendo have shown, New Super Mario Bros. introduces various new elements to the series, such as a pump-up mushroom that can be inflated and picked up to make Mario as big as the screen. If beefing up isn't your thing, Famitsu reveals that Mario can shrink himself to fit into tight spaces. Other bits of the classic Mario gameplay are being tweaked as well. For instance, after defeating a koopa troopa, Mario can take the remaining shell and use it to slide himself into enemies instead of merely kicking the shell away.
The Article:
http://www.gamespot.com/ds/action/supermar...160&mode=recent
New Super Mario Bros. E3 2005 Hands-On Report
It's an all-new 2D Super Mario game. That should be enough to get you excited right there.
New Super Mario Bros. is a polygonal game that is presented from the classic 2D side-scrolling perspective that made Nintendo a household name in the '80s. But Mario's learned quite a few new moves since those halcyon days, and now Nintendo's bringing Mario's 3D moves back to a 2D world in a game that, at least in the brief three-level demo being shown on the floor at E3, looks like a smashing success.
The basics of New SMB stick close to the original games. You'll do a lot of running to the right (though you're free to run left at any point, if backtracking is your thing) and you'll constantly be stomping on goombas and koopas. You'll also encounter that punk Lakitu, who will do his thing by dropping spinys at you. About the only thing missing from the short demo at E3 were the Hammer Bros., though we'd be willing to bet that they show up eventually.
While the basics may be similar, that doesn't mean this is some sort of "classic" game. Mario also has a lot more moves than he's had in any of his other 2D adventures. Most of these moves are moves that originated in 3D Mario games. You'll be able to butt-stomp, backflip, and triangle jump off of walls. You'll also encounter more power-ups, like a pump-up mushroom that you inflate by hitting a block over and over again. Once it's at full size, grabbing it turns you into giant Mario, and at this point you'll gain many of Mario's punches and kicks from Super Mario 64. You'll be able to absolutely crush regular enemies, and being as big as the screen lets you take on giant enemies on even terms. This is a temporary power-up, so you'll need to act fast when you pick it up.
The dual screens of the Nintendo DS are useful. The main action takes place on the top screen, and the bottom screen is usually used to store power-ups. Sort of like how you could store a backup mushroom or fire flower in Super Mario World, you can now store up to three items on the touch screen, and touching the items makes them drop into the world above. But since Mario's world is filled with pipes, you'll often be taking pipes underground, which transitions the action to the bottom screen. It's a neat little trick that makes for a good use of the hardware.
New SMB may be a 2D game, but the graphics in the game are polygonal and look absolutely great. Mario has always been an animated little dude, but now he's looking more and more alive than he's ever looked in 2D. He's looking good, and the enemies look great, too.
Though it's only a demo with three levels to it, New Super Mario Bros. stands out as one of the strongest DS games on the show floor. Look for Mario to finally make his side-scrolling return later this year.
The Article:
http://www.gamespot.com/ds/action/supermar...868&mode=recent
Super Mario Bros. DS E3 2005 Preshow Impressions
We take a look at some Super Mario Bros. DS footage, and bring you our impressions.
While Super Mario 64 remains one of the more popular DS titles, many purists maintain that Mario does best when restricted to frontal, planar space. Super Mario Bros. DS is still polygon-based, but it takes Mario back to his two-dimensional platforming roots. Wario World makes a convenient visual comparison, although Mario DS will hopefully qualitatively surpass that (merely fair) game. Most of our information thus far has been gleaned from the gameplay footage and developer interview videos located in our movie space.
Super Mario Bros. DS appears to move much faster than previous 2D iterations. It's almost as though the game has taken a late cue from a certain cobalt-blue rival. The old gameplay is intact, but it has been expanded to include jumps that originated with the three-dimensional Marios. Additionally, it seems that the mushroom-infused Mario can grow to monstrous sizes, and, with the aid of his Brobdingnagian legs, can run even faster than when he is his normal size. This looks a lot like Bowser's ham-powered rampages in Paper Mario 2: The Thousand-Year Door. Interestingly enough, Mario DS's goombas have been afforded the same growth ability and can use stray mushrooms for their own nefarious purposes.
Our official gameplay footage opens with a white-suited Mario, hurling his fiery flower power at marauding goombas. Apart from their newfound mushroom powers, however, these creatures don't appear to be especially more pernicious than in past years. Mario makes short work of these fiends, moving from left to right faster than an infomercial speed-reader.
Super Mario Bros. DS doesn't seem like it will make much use of the device's stylus, although no one knows for sure at this point, as the game has not yet been seen in playable form. What's clear is that Mario DS is both reminiscent of its NES progenitors, and it seeks to innovate within the context of that two-dimensional world.
The Article:
http://www.gamespot.com/ds/action/supermar...216&mode=recent
Some Random Screenshots:
More Screenshots here:
http://www.gamespot.com/ds/action/supermar...creenindex.html
Well sadly thats all the information that I can find regarding this game. I myself am extremely excited for this game. I think I am more excited for this game then any Xbox 360 game so far.