Slik
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- Apr 19, 2004
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This evening we're planning for a major release of two new Counter-Strike: Source maps, along with a number of smaller changes to the game. This will be a fairly large download, so it might take a while for you to get all of the new content downloaded. It should be worth the wait.
The first of the two maps we'll be adding is a brand new design named de_port, which focuses on giving the two teams a number of initial routes to take in a bomb/diffuse scenario. A couple of weeks ago we sketched out some of our intentions with the map layout, which you can go back and check out here.
The second map we'll be adding to the rotation is a remade de_inferno. As part of our effort to give the community more insight into what we're doing here at Valve, we thought people might find it interesting to see how a map changes over its development cycle. To that end, we've put together a set of screenshots that were taken once each day during de_inferno's development, taken from a variety of camera angles around the map. You can take a look at that Here .
So maybe we will get the update in a few hours?edit:w00t my first time doing this