New UT 2007 Interview!

Asuka

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http://www.computerandvideogames.co...eogames.com/news/news_story.php(que)id=129254

Any other cool additions to UT2007?

Terrain transformation. We realized early on that nobody knew where the bunker's sensor range for the minimap started and stopped. Now, if you're on the border of enemy territory you'll know it, because you'll see lush green grass on your good side, and black and deformed earth on the enemy side. Nobody's really done that in an FPS before, although it's pretty common in RTS games such as Black & White.

Check out the site for full interview. Some really cool info!
 
Thanks Raziel, put that on the UE3 forum! (credited you of course :E)

Lookin cool!
 
damn the writers at CVG are consistently some of the worst writers in the gaming community:


"with Unreal Tournament 2007, the fourth proper game in the franchise, loitering in the wings, ready to whip off its shirt and impress the ladies with its 'massive enhancements'."

"Interview courtesy of our funny-looking friends at PC Zone, issue #162 of which is loitering provocatively on shelves now."


I remember one particular HL2 handons preview where the writer must have made at least a dozen sexual innuendos



interesting read ...UT2007: more of the same only better
 
ut always looks cool but always disappoints me in the finished product
 
john3571000 said:
ut always looks cool but always disappoints me in the finished product


Same here. The gameplay is too twitchy for my taste. And I am not really into scifi settings for online shooters.
 
Tasty tasty.

UE3's going to be my next major focus, I think. After Supreme Commander and Spore that is.
 

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