A
aljones15
Guest
This map was working until I added a turn and then another hallway. I checked for leaks, but couldn't find any and I also edited so the polygons don't over-lap. I have 1 team spawn point set to no color, and two full health packs. Log is below (is it do to an entity problem?)
** Executing...
** Command: "d:\steam2\steamapps\aljones15\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam2\steamapps\aljones15\team fortress 2\tf" "D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver"
Valve Software - vbsp.exe (Sep 21 2007)
1 threads
materialPath: d:\steam2\steamapps\aljones15\team fortress 2\tf\materials
Loading D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (5421 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 25 texinfos to 11
Reduced 3 texdatas to 3 (60 bytes to 60)
Writing D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp
1 second elapsed
** Executing...
** Command: "d:\steam2\steamapps\aljones15\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam2\steamapps\aljones15\team fortress 2\tf" "D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading d:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp
reading d:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.prt
6 portalclusters
5 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 28
Average clusters visible: 4
Building PAS...
Average clusters audible: 6
visdatasize:64 compressed from 96
writing d:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp
0 seconds elapsed
** Executing...
** Command: "d:\steam2\steamapps\aljones15\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\steam2\steamapps\aljones15\team fortress 2\tf" "D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp
Setting up ray-trace acceleration structure... Done (0.01 seconds)
37 faces
28160 square feet [4055040.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
37 patches before subdivision
4123 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 419321, max 257
transfer lists: 3.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 15/8192 180/98304 ( 0.2%)
brushsides 90/65536 720/524288 ( 0.1%)
planes 44/65536 880/1310720 ( 0.1%)
vertexes 80/65536 960/786432 ( 0.1%)
nodes 35/65536 1120/2097152 ( 0.1%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 37/65536 2072/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 19/65536 1064/3670016 ( 0.0%)
leaves 37/65536 1184/2097152 ( 0.1%)
leaffaces 38/65536 76/131072 ( 0.1%)
leafbrushes 24/65536 48/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 238/512000 952/2048000 ( 0.0%)
edges 154/256000 616/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 181584/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 64/16777216 ( 0.0%)
entdata [variable] 609/393216 ( 0.2%)
LDR ambient table 37/65536 148/262144 ( 0.1%)
HDR ambient table 37/65536 148/262144 ( 0.1%)
LDR leaf ambient 6/65536 168/1835008 ( 0.0%)
HDR leaf ambient 37/65536 1036/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105655/0 ( 0.0%)
physics [variable] 5421/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 88
Writing d:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp" "d:\steam2\steamapps\aljones15\team fortress 2\tf\maps\valver.bsp"
** Executing...
** Command: "d:\steam2\steamapps\aljones15\team fortress 2\hl2.exe"
** Parameters: -game "d:\steam2\steamapps\aljones15\team fortress 2\tf" +map "valver"
** Executing...
** Command: "d:\steam2\steamapps\aljones15\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam2\steamapps\aljones15\team fortress 2\tf" "D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver"
Valve Software - vbsp.exe (Sep 21 2007)
1 threads
materialPath: d:\steam2\steamapps\aljones15\team fortress 2\tf\materials
Loading D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (5421 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 25 texinfos to 11
Reduced 3 texdatas to 3 (60 bytes to 60)
Writing D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp
1 second elapsed
** Executing...
** Command: "d:\steam2\steamapps\aljones15\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam2\steamapps\aljones15\team fortress 2\tf" "D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading d:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp
reading d:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.prt
6 portalclusters
5 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 28
Average clusters visible: 4
Building PAS...
Average clusters audible: 6
visdatasize:64 compressed from 96
writing d:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp
0 seconds elapsed
** Executing...
** Command: "d:\steam2\steamapps\aljones15\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\steam2\steamapps\aljones15\team fortress 2\tf" "D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp
Setting up ray-trace acceleration structure... Done (0.01 seconds)
37 faces
28160 square feet [4055040.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
37 patches before subdivision
4123 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 419321, max 257
transfer lists: 3.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 15/8192 180/98304 ( 0.2%)
brushsides 90/65536 720/524288 ( 0.1%)
planes 44/65536 880/1310720 ( 0.1%)
vertexes 80/65536 960/786432 ( 0.1%)
nodes 35/65536 1120/2097152 ( 0.1%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 37/65536 2072/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 19/65536 1064/3670016 ( 0.0%)
leaves 37/65536 1184/2097152 ( 0.1%)
leaffaces 38/65536 76/131072 ( 0.1%)
leafbrushes 24/65536 48/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 238/512000 952/2048000 ( 0.0%)
edges 154/256000 616/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 181584/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 64/16777216 ( 0.0%)
entdata [variable] 609/393216 ( 0.2%)
LDR ambient table 37/65536 148/262144 ( 0.1%)
HDR ambient table 37/65536 148/262144 ( 0.1%)
LDR leaf ambient 6/65536 168/1835008 ( 0.0%)
HDR leaf ambient 37/65536 1036/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105655/0 ( 0.0%)
physics [variable] 5421/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 88
Writing d:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp" "d:\steam2\steamapps\aljones15\team fortress 2\tf\maps\valver.bsp"
** Executing...
** Command: "d:\steam2\steamapps\aljones15\team fortress 2\hl2.exe"
** Parameters: -game "d:\steam2\steamapps\aljones15\team fortress 2\tf" +map "valver"