Newbie TF2 Map Won't Run

A

aljones15

Guest
This map was working until I added a turn and then another hallway. I checked for leaks, but couldn't find any and I also edited so the polygons don't over-lap. I have 1 team spawn point set to no color, and two full health packs. Log is below (is it do to an entity problem?)


** Executing...
** Command: "d:\steam2\steamapps\aljones15\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam2\steamapps\aljones15\team fortress 2\tf" "D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver"

Valve Software - vbsp.exe (Sep 21 2007)
1 threads
materialPath: d:\steam2\steamapps\aljones15\team fortress 2\tf\materials
Loading D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (5421 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 25 texinfos to 11
Reduced 3 texdatas to 3 (60 bytes to 60)
Writing D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp
1 second elapsed

** Executing...
** Command: "d:\steam2\steamapps\aljones15\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam2\steamapps\aljones15\team fortress 2\tf" "D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading d:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp
reading d:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.prt
6 portalclusters
5 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 28
Average clusters visible: 4
Building PAS...
Average clusters audible: 6
visdatasize:64 compressed from 96
writing d:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp
0 seconds elapsed

** Executing...
** Command: "d:\steam2\steamapps\aljones15\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\steam2\steamapps\aljones15\team fortress 2\tf" "D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver"

Valve Software - vrad.exe SSE (Nov 8 2007)

Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading d:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp
Setting up ray-trace acceleration structure... Done (0.01 seconds)
37 faces
28160 square feet [4055040.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
37 patches before subdivision
4123 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 419321, max 257
transfer lists: 3.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 15/8192 180/98304 ( 0.2%)
brushsides 90/65536 720/524288 ( 0.1%)
planes 44/65536 880/1310720 ( 0.1%)
vertexes 80/65536 960/786432 ( 0.1%)
nodes 35/65536 1120/2097152 ( 0.1%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 37/65536 2072/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 19/65536 1064/3670016 ( 0.0%)
leaves 37/65536 1184/2097152 ( 0.1%)
leaffaces 38/65536 76/131072 ( 0.1%)
leafbrushes 24/65536 48/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 238/512000 952/2048000 ( 0.0%)
edges 154/256000 616/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 181584/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 64/16777216 ( 0.0%)
entdata [variable] 609/393216 ( 0.2%)
LDR ambient table 37/65536 148/262144 ( 0.1%)
HDR ambient table 37/65536 148/262144 ( 0.1%)
LDR leaf ambient 6/65536 168/1835008 ( 0.0%)
HDR leaf ambient 37/65536 1036/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105655/0 ( 0.0%)
physics [variable] 5421/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 88
Writing d:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\steam2\steamapps\aljones15\sourcesdk_content\tf\mapsrc\valver.bsp" "d:\steam2\steamapps\aljones15\team fortress 2\tf\maps\valver.bsp"


** Executing...
** Command: "d:\steam2\steamapps\aljones15\team fortress 2\hl2.exe"
** Parameters: -game "d:\steam2\steamapps\aljones15\team fortress 2\tf" +map "valver"
 
Compile is fine. What's the error when you try to load the map?

Oh, and load the map manually, don't let Hammer do it for you.
 
Compile is fine. What's the error when you try to load the map?

Oh, and load the map manually, don't let Hammer do it for you.

There's no error, it just goes to find server instead of resume game.
I'll try and look up how to load a map manually.

I'm assuming:
Team fortress 2\tf" +map "valver"
works?

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A
 
ok got into console and typed map valver
got the following error:


Host_EndGame: Map coordinate extents are too large!!
Check for errors!


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A
 
BTW where should I put the map so TF2 knows where it is?
 
ok looked it up, I have an object outside of Hammer's grid somehow, probably a brush. will try and correct.

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A
 
ok got it. i had some of my buildings lined up against the grid.

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A
 
It's always better to start around 0,0,0.

If you run out of space from there theen you've either got a huge map or possibly a rather odd design. In the first case you should reconsider, in the secon case you can just move the map. That way ou wont have this trouble.

But I'm glad you solved it :)
 
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