No AA In HL Games

Dark Auro

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First of all, I have an ATI Radeon 9800. My problem is, when I play HL, Opposing Force, or Blue Shift in OpenGL mode there is no AA on when in my display thing it is set of 6x but it doesn't show. It will work on Direct3D but for some reason when I use OpenGL the AA won't work. Anyone know what I can do to fix this?
 
Originally posted by Dark Auro
First of all, I have an ATI Radeon 9800. My problem is, when I play HL, Opposing Force, or Blue Shift in OpenGL mode there is no AA on when in my display thing it is set of 6x but it doesn't show. It will work on Direct3D but for some reason when I use OpenGL the AA won't work. Anyone know what I can do to fix this?

you need to run HL in 32bit color mode, so run "hl.exe -32bpp" :)
 
Hey, Thanks! Do you know how to do it for Opposing Force and Blue Shift too?
 
Originally posted by Dark Auro
Hey, Thanks! Do you know how to do it for Opposing Force and Blue Shift too?

I *Think* you can use the same -32bpp switch as well, although i havent tested it myself.
 
I tried doing that already. Run "opfor.exe -32bpp" or "bshift.exe -32bpp" didn't work.
 
Originally posted by Dark Auro
I tried doing that already. Run "opfor.exe -32bpp" or "bshift.exe -32bpp" didn't work.

dunno then, sorry.
 
hmm nice, im going to try the -32bpp thingy :)
 
so your setting the AA setting in D3d and expecting it to work when you use Opengl instead?
 
Originally posted by Asus
so your setting the AA setting in D3d and expecting it to work when you use Opengl instead?

No, I'm saying it only works in D3D. I have both OpenGL and D3D at 6X AA but it only shows when I play Half Life on D3D mode.
 
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