No more magic magazine reload

Yellonet

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I would like used magazines to not be magically reloaded when you switch to a new magazine

As it is now, people fire 5 rounds and then reload, and every time they get a full magazine until they don't have bullets for a full mag.

What I want is for magazines to not become full by themselfs, i.e. if you have an M4 and you fire 11 rounds and then reload there will be a magazine with 19 rounds last in the magazine cueue.
This would make the stupid constant reloading a bad idea because that would leave you with no full magazines, if this would be implemented it would add some strategy to conserving full magazines, so that you would perhaps not releoad until you have fired half or more of your mag and then switch to a fresh mag.

Consequently a smart player will have an advantage against a stupid one as the smart one will have managed his reloading in a better way and will have more bullets in his magazines in most situations.


Please come up with pros and cons with this feature
Personally I see way more pros than cons ;)
 
I personally think it doesn't really fit CS's gameplay. For DoD it does, but Valve cut that feature in DoD:S.
 
Its a bad idea because running out of ammo 3 seconds into a fight isn't fun.
 
I personally think it doesn't really fit CS's gameplay.
Ok. Why? It wouldn't slow down the game or change the gameplay very much, it would just add another element where you need to plan how you spend your bullets.
 
I would think that the real reason is that CSS isnt a world-realistic game. All FPS games have the "Magic Magazine Reload" apart from the ones that aim to be real-world realistic (Operation Flashpoint for example). These games implement that feature whereas if you were to do that to CSS, you would have to change the rest of the game with it (e.g parts of your body are hit and not you as a whole, shooting weapons out of enemys hands etc) . To my knowledge maybe 4 FPS games do what you have suggested and they have never turned out to be very popular. The last thing people need now with the Dynamic Pricing Module coming up is reloading and losing half your magazine. CS 1.3 - CS : CZ have never done anything like it so I wouldnt expectanyone to do this for CS : S either. If you want a mod like this done, you will have to do it yourself. As bigburpco said, it doesnt fit CS:S gameplay at all. It will be just another thing that people will hate before its even here and people dont need that right now. Also reload times are fast enough but that would have to change to go with it. Then you are definately moving into realism territory. Reload a weapon in Red Orchestra and you will see exactly what I mean by reload times (even though I love RO Im not fussed at all by the loading weapons time xD )

Eh... you'd have just as much ammo as before. And wouldn't spend it any faster.

No you wouldnt if you wanted to have half full clips as it means that you would drop them or have 4 magazines with between 6-17 bullets in each. So:-

Less ammo = More reload time = Pain in the ass

Alternitavely, you could empty out one clip and put the bullets from that clip into the other one. You see where this is going?
 
I would think that the real reason is that CSS isnt a world-realistic game. All FPS games have the "Magic Magazine Reload" apart from the ones that aim to be real-world realistic (Operation Flashpoint for example). These games implement that feature whereas if you were to do that to CSS, you would have to change the rest of the game with it (e.g parts of your body are hit and not you as a whole, shooting weapons out of enemys hands etc) . To my knowledge maybe 4 FPS games do what you have suggested and they have never turned out to be very popular. The last thing people need now with the Dynamic Pricing Module coming up is reloading and losing half your magazine. CS 1.3 - CS : CZ have never done anything like it so I wouldnt expectanyone to do this for CS : S either. If you want a mod like this done, you will have to do it yourself. As bigburpco said, it doesnt fit CS:S gameplay at all. It will be just another thing that people will hate before its even here and people dont need that right now. Also reload times are fast enough but that would have to change to go with it. Then you are definately moving into realism territory. Reload a weapon in Red Orchestra and you will see exactly what I mean by reload times (even though I love RO Im not fussed at all by the loading weapons time xD )



No you wouldnt if you wanted to have half full clips as it means that you would drop them or have 4 magazines with between 6-17 bullets in each. So:-

Less ammo = More reload time = Pain in the ass

Alternitavely, you could empty out one clip and put the bullets from that clip into the other one. You see where this is going?
I strongly disagree, nothing else needs to be added, just because this is a realism feature you don't need to make everything realistic.
And I never said that the magazines would be tossed away when you reload. They will only be placed last in the magazine cueue, i.e. you will not lose any ammo.
Added reload time? Where did you get that from??
 
Added reload time? Where did you get that from??

So, you have 3 maybe 4 magazines with 13 bullets in each. So you let your first 13 shots off and then you reload. Then you do the same with the next one and the next etc etc. Thats where you get it from as theres a big difference in times between reloads with 13 rounds compared to 30.
 
Eh... you'd have just as much ammo as before. And wouldn't spend it any faster.

What I'm saying is that you'll have people walking around with 10 rounds in the mag instead of 30.

That means as soon as they engage, the encounter turns into a "who can reload and jump up and down the fastest" contest in 1/3 of the time.

If the engagement can last, on average, a full mag's length, then theres more chance of kills, more gunplay, more gameplay.

Everyone likes BANGBANGBANGBANGBANGBANGBANGBANGBANG, very few like BANGBANG *click*
 
The thing is that smart players would plan how they spend their ammo and therefore would not be in the "BANGBANG *click*"-situation.
Smart players would use up a mag before they change, and this would make conservation of ammo a bit more important.
 
So, you have 3 maybe 4 magazines with 13 bullets in each. So you let your first 13 shots off and then you reload. Then you do the same with the next one and the next etc etc. Thats where you get it from as theres a big difference in times between reloads with 13 rounds compared to 30.
Ok, you mean more reloading.
Well, I think it will be the other way around as this will teach players NOT to reload as often as they do now. Because frequent reloading will leave you with "bad" magazines.
 
So after a gritty firefight, when the adrenaline is puming and you get that good ol' CS rush, you expect me to switch beteen weapons just to reload them for the next firefight? It would be a waste of at least ten seconds, which would slow down the game quite a bit.
 
So after a gritty firefight, when the adrenaline is puming and you get that good ol' CS rush, you expect me to switch beteen weapons just to reload them for the next firefight? It would be a waste of at least ten seconds, which would slow down the game quite a bit.
...You need to reload the weapons even now :upstare:
 
So after a gritty firefight, when the adrenaline is puming and you get that good ol' CS rush, you expect me to switch beteen weapons just to reload them for the next firefight? It would be a waste of at least ten seconds, which would slow down the game quite a bit.

Agreed. Also when playing matches, 1 minute and 45 seconds aint enough time to mess around like that. It would be like readjusting to CSS all over again. I like the idea you put forward but I seriously doubt Valve will change a method that has worked for such a long time. :thumbs:
 
****s sake man.

CS:S isn't a simulation!

The "magic reloading" has saved me a hell of a lot of times.
 
.........
Alternitavely, you could empty out one clip and put the bullets from that clip into the other one. You see where this is going?

No, you couldn't. Not even if you had strippers, there's just no time in a firefight for any of that.
 
Then why are you complaining about a game?

Games are supposed to be fun and to break the player away from reality.
 
I liked it in the strike force mod for UT, but in that you were absolutly festooned with magazines. In CS you only have 3 spare for an assault rifle. I dont think it would work too well in CS:S (Not least because some of the weapons have a number of rounds spare that dosent fit into a number of full magazines, eg, the MAC-10 and Galil).

CS was never realistic and shouldnt try to be.
 
Then why are you complaining about a game?

Games are supposed to be fun and to break the player away from reality.
Yeah you're right, having non-magical magazines would make the game completely indistinguishable from real life.
 
Yeah you're right, having non-magical magazines would make the game completely indistinguishable from real life.

So what was my post all about when it came to changing a lot of other stuff as well? You are the only person who agrees with this transistion so you will have to mod it yourself. If I wanted the doors or boxes to actually move on Dust2 or for the AWP to have a realistic breathing sight on it, do you think it would be popular? If not, then I would do it myself. If its such a brilliant idea, take it up with Valve as im sure they will put it at the top of thier priority list.

The tone you are taking with people when they put thier idea forward is abysmal. No one who has commented apart from YOU have said this is a good idea yet if thier opinions are written you come back with a sarcastic comment or a spiteful one. Quit it to be honest otherwise you will forever be known as a flame-artist. So stop it. Now.

I strongly disagree, nothing else needs to be added, just because this is a realism feature you don't need to make everything realistic.

Contradiction dont you think?
 
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