Nodes

artenransk

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What are nodes and all that jolly stuff(i.e. where to put, what they do,etc.)
 
info_nodes should be placed on ground wherever you want your AI to be able to walk. There should be quite a lot of them, especially in tricky terrain.

Same goes for info_node_air which defines what space of the map that can be flown through by scanners and whatnot. I think striders actually use air nodes to on the account of quite a lot of them being in the air and only very little on the ground.

Then there are hybrids such as antlions which use both, ground nodes usuallt but sometimes airnodes to get past things that block their path.

After that it gets a bit more complicated but thats the basics.
 
okay great that explained it. ill stop posting stupid threads
 
Questions are good. Keep asking. It keeps you and me up to speed.

info_node's should be used for anything that requires moving on ground and is moved by AI, basically. That includes zombies and humans, yes. Not sure what machines you mean? Striders & scanners use info_node_air. So does chopper and the other ship thingy.

Buggy and airboat requires no nodes since they are controlled by you and otherwise just act like physics items.
 
okay because i have no nodes for my zombie that breaks down the door but i don't think i need any because he breaks down the door, you run into the other room and close the door, then he breaks that one down. I thought nodes were supposed to show where combines and citizens should hide and i didn't want the zombie running for cover.
 
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