K
Korpisoturi
Guest
Here it is, my first model:
http://img43.echo.cx/my.php?image=33107gk.jpg
I have no idea how to make the render-window larger, but I think you can see the model from that preview-window.. The model texture is from my own 3310 and it was textured using the try-error-try-error-method, I still have no idea how I managed to texture it. I'm trying to export it to hl2 to make a prop_physics.
I'll explain my texturing method to see if it is horribly wrong:
1. I drag the pic in .tga to the XSI
2. I select the polygons I want to texture with ie. the picture of the front of my phone
3. select render -> get-texture
4. If it complains about cluster overlapping I press cancel, otherwise it won't work
5. in the appearing window (Material XX:Image) i press "new" from the "Texture Projection" menu and choose one of the planar-things
6. I close the window and scale and move the texture to its place
Good beginners texturing tutorials seem to be extremely rare, all the tutorials seem to begin from the pro-level.
http://img43.echo.cx/my.php?image=33107gk.jpg
I have no idea how to make the render-window larger, but I think you can see the model from that preview-window.. The model texture is from my own 3310 and it was textured using the try-error-try-error-method, I still have no idea how I managed to texture it. I'm trying to export it to hl2 to make a prop_physics.
I'll explain my texturing method to see if it is horribly wrong:
1. I drag the pic in .tga to the XSI
2. I select the polygons I want to texture with ie. the picture of the front of my phone
3. select render -> get-texture
4. If it complains about cluster overlapping I press cancel, otherwise it won't work
5. in the appearing window (Material XX:Image) i press "new" from the "Texture Projection" menu and choose one of the planar-things
6. I close the window and scale and move the texture to its place
Good beginners texturing tutorials seem to be extremely rare, all the tutorials seem to begin from the pro-level.