N
[NMRiH]Dark
Guest
NMRiH - www.nomoreroominhell.com
NMRiH is currently looking for:
Mapper - 1 Position
Must possess a good working knowledge of the Valve Hammer Editor and be capable of creating fully detailed maps. All applicants must be willing to put in the necessary time and effort towards working on "No More Room in Hell" maps and with the team. Providing a portfolio of past mapping work which will help us with our decision. (screenshots, video file, or bsp)
Environment Level Designer - 1 Position
Same applys as above, but we are looking for an indivdual who can create detailed environments(land scapes) using terrian generator programs and/or the Hammer editor.
Modelers
Must be able to create renders and be self-motivated. Must be able to work within a team and be willing put in the necessary time/effort to work progressively with mappers. All Half-Life 2 models must be constructed and rigged with either Softimage XSI, Discreet 3D Studio Max 6/7, or Alias Maya 4 (or higher). Must be able to build detailed meshes while still maintaining low polygon counts. Character modelers must be able to construct humanoid models while keeping animation (skeleton rigging) in mind.
Experience in UVW unwrapping, rigging, animating, and/or skinning are definite pluses. Providing a portfolio of past modeling work (i.e. renders) will help in the decision process, but be sure to point out whether textured model renders you provide are your own handiwork or someone else's.
Character Modeler - 1 position
Required
Extensive experience with Softimage XSI, 3D Studio Max, or Maya
Ability to create normal maps
Ability to unwrap models
Ability to create human models
Recommended
Ability to texture human skins (face/hands/clothing)
Ability to texture injuries/wounds (for zombie skins)
Vehicle Modeler/ Prop Modeler - 1 position
Required
Extensive experience with Softimage XSI, 3D Studio Max, or Maya
Recommended
Ability to unwrap models
Ability to texture models
Creating ragdolls
Creating .qc files
Texture Artist - 1 position
This position is open to skilled individuals in the art of texturing map surfaces
You will work along side the NMRiH mapping team and create orginal custom textures for our maps.
Required
Extensive experience with graphics design (i.e. Photoshop)
Ability to create normal maps
Recommended
Ability to create shaders and specular maps
A library of textures
If you are interested in joining the NMRiH Development Team and have the skills required above, please send your information to the following below:
Cs42886
NMRiH Project Manager
AIM: Coleman42886
MSN: [email protected]
E-Mail: [email protected]
or
Dark
NMRiH Level Designer Lead
AIM: Darkdsp
MSN: [email protected]
E-Mail: [email protected]
Thank you,
- Dark
NMRiH is currently looking for:
Mapper - 1 Position
Must possess a good working knowledge of the Valve Hammer Editor and be capable of creating fully detailed maps. All applicants must be willing to put in the necessary time and effort towards working on "No More Room in Hell" maps and with the team. Providing a portfolio of past mapping work which will help us with our decision. (screenshots, video file, or bsp)
Environment Level Designer - 1 Position
Same applys as above, but we are looking for an indivdual who can create detailed environments(land scapes) using terrian generator programs and/or the Hammer editor.
Modelers
Must be able to create renders and be self-motivated. Must be able to work within a team and be willing put in the necessary time/effort to work progressively with mappers. All Half-Life 2 models must be constructed and rigged with either Softimage XSI, Discreet 3D Studio Max 6/7, or Alias Maya 4 (or higher). Must be able to build detailed meshes while still maintaining low polygon counts. Character modelers must be able to construct humanoid models while keeping animation (skeleton rigging) in mind.
Experience in UVW unwrapping, rigging, animating, and/or skinning are definite pluses. Providing a portfolio of past modeling work (i.e. renders) will help in the decision process, but be sure to point out whether textured model renders you provide are your own handiwork or someone else's.
Character Modeler - 1 position
Required
Extensive experience with Softimage XSI, 3D Studio Max, or Maya
Ability to create normal maps
Ability to unwrap models
Ability to create human models
Recommended
Ability to texture human skins (face/hands/clothing)
Ability to texture injuries/wounds (for zombie skins)
Vehicle Modeler/ Prop Modeler - 1 position
Required
Extensive experience with Softimage XSI, 3D Studio Max, or Maya
Recommended
Ability to unwrap models
Ability to texture models
Creating ragdolls
Creating .qc files
Texture Artist - 1 position
This position is open to skilled individuals in the art of texturing map surfaces
You will work along side the NMRiH mapping team and create orginal custom textures for our maps.
Required
Extensive experience with graphics design (i.e. Photoshop)
Ability to create normal maps
Recommended
Ability to create shaders and specular maps
A library of textures
If you are interested in joining the NMRiH Development Team and have the skills required above, please send your information to the following below:
Cs42886
NMRiH Project Manager
AIM: Coleman42886
MSN: [email protected]
E-Mail: [email protected]
or
Dark
NMRiH Level Designer Lead
AIM: Darkdsp
MSN: [email protected]
E-Mail: [email protected]
Thank you,
- Dark