Raziaar
I Hate Custom Titles
- Joined
- Sep 13, 2003
- Messages
- 29,769
- Reaction score
- 140
This post is gonna be a bit rambling, so forgive me.
Most of the games coming out nowadays seem to be focused heavily on more modern genres.
I just wonder why we don't see any development of games that focus on more prehistoric or tribal elements.
As I'm playing Just Cause 2, with this huge beautiful island world, working for the Ulars... I can only imagine playing a game where it's back in time to where jungle tribes ruled them.
I'm talking low technology. Vine and stone maces, chipped rock hatchets, blowguns, bows and arrows. With an engaging combat system, fighting with such antiquated weapons technology would be awesome fun.
Working with the chieftan and tribal elders, taking quests(maybe even becoming chief or an elder yourself)... waging wars on neighboring tribes. Expanding the influence of the tribe across the island as you wage wars with other villages and kill and enslave their members. Recruiting warriors to go out with you into the wilderness to hunt things like wild boars, anacondas, jungle cats. Setting traps to catch these animals or snooping enemy scouts. Working with your tribe to gather the resources for building and maintaining canoes that you take out up or downstream on the rivers, or out on the coast to other islands to gather food or attack opposing tribes. Making nets and fishing for food for your village so you can keep them well nourished and ready for combat as well as increasing population. Climbing the tallest trees Assassin's Creed type style and surveying the landscape to find your way back home or landmarks near where you're trying to go.
I just really pine for this type of game. Aztec, Mayan or Hewa(Papua New Guinea) type life and tribal warfare. A really involved game where you live the life of these ancient peoples. To me it sounds fun if it is made really well, with lots of intricate complexity and variety.
Most of the games coming out nowadays seem to be focused heavily on more modern genres.
I just wonder why we don't see any development of games that focus on more prehistoric or tribal elements.
As I'm playing Just Cause 2, with this huge beautiful island world, working for the Ulars... I can only imagine playing a game where it's back in time to where jungle tribes ruled them.
I'm talking low technology. Vine and stone maces, chipped rock hatchets, blowguns, bows and arrows. With an engaging combat system, fighting with such antiquated weapons technology would be awesome fun.
Working with the chieftan and tribal elders, taking quests(maybe even becoming chief or an elder yourself)... waging wars on neighboring tribes. Expanding the influence of the tribe across the island as you wage wars with other villages and kill and enslave their members. Recruiting warriors to go out with you into the wilderness to hunt things like wild boars, anacondas, jungle cats. Setting traps to catch these animals or snooping enemy scouts. Working with your tribe to gather the resources for building and maintaining canoes that you take out up or downstream on the rivers, or out on the coast to other islands to gather food or attack opposing tribes. Making nets and fishing for food for your village so you can keep them well nourished and ready for combat as well as increasing population. Climbing the tallest trees Assassin's Creed type style and surveying the landscape to find your way back home or landmarks near where you're trying to go.
I just really pine for this type of game. Aztec, Mayan or Hewa(Papua New Guinea) type life and tribal warfare. A really involved game where you live the life of these ancient peoples. To me it sounds fun if it is made really well, with lots of intricate complexity and variety.