npc_comibine_s not using path_corner

Faulk_Wulf

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On the option:

"Set Path Corner: The Entity Will Move To This Path_Corner Upon Spawn."
I have: "Path1"

A about 50 units away, a little off of the ground, I have a Path_Corner.
"Name"
I have: "Path1"

However when the npc_combine_s spawns, it stays where it spawns, unless it hears combat or spots me...

I have NEVER had Path_Corners work right for this purpose.
Any ideas? Thanks.
 
You have to make a path for him to follow, not just one path_corner. This involves placing one right in front of him so he can easily get on the path to navigate his way to your chosen path_corner.
 
you will need a aiscripted_schedule for this, if you can wait for about 7 hours while I get some sleep ill make an example map.
 
Ah. Well if you really want to make an example map, go for it... Otherwise, for my puproses, I'll figure out something else. lol.
 
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