Nub Help, Pics included..

  • Thread starter Thread starter NookieWare
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NookieWare

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I am trying to remake train, just for fun.. But for some reason my map is extremely dark. I am about 35 % done as well. Anyway, I was wondering if someone could explain to me how to brighten it up and change the sky texture. Thisis my first map attept, and I have only been doing this about a week.

http://www.nookieware.net/trial/train0000.jpg

http://www.nookieware.net/trial/train0001.jpg

http://www.nookieware.net/trial/train0002.jpg

http://www.nookieware.net/trial/train0003.jpg

http://www.nookieware.net/trial/train0004.jpg

http://www.nookieware.net/trial/train0005.jpg

http://www.nookieware.net/trial/train0006.jpg
 
If u goto your textures and type 'sky' in the filter, you'll get just listed the skies. Pick the sky u want by remember the name of the texture, ignore the 'skybox/' part of the name. Eg. you choose 'skybox/italybk' this becomes just 'italy'. Then in hammer goto Map>Map properties and u get a window, goto 'skybox texture name' and type in italy.

here's a few of the cs sky names:
cx
de_cobble
de_piranesi
italy
jungle
office
sky_dust
hav

for the brightness put light & light spot entities. I'm sure there are some light tutorials somewhere on the web, here's one anyway

http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=137
 
1. You have to move direction of your environment light (pitch). If i remember it right, its set to 0 as default and that means that light is pointing horizontal, set that valua about -55 and its good.

2. Here are the sky textures: to change them, change the name in map properties:

sky_borealis01

sky_day01_01

sky_day01_04

sky_day01_05

sky_day01_06

sky_day01_07

sky_day01_08

sky_day01_09

sky_day02_01

sky_day02_02

sky_day02_03

sky_day02_04

sky_day02_05

sky_day02_06

sky_day02_07

sky_day02_09

sky_day02_10

sky_day03_01

sky_day03_02

sky_day03_03

sky_day03_04

sky_day03_05

sky_day03_06

sky_wasteland02

edit:
oh smug... i forgot that CS thingie, probably HL2 skies wont work. But that lighting will ;)
 
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