Odd Model Compiling Outcome

  • Thread starter Thread starter Dark Nation
  • Start date Start date
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Dark Nation

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I exprted my .smd files for a simple model, wrote up a qc file, and compiled my model. When I open up the model in HLMV, it's a generic small box with the "missing texture" texture on it. The problem is that it's not making the proper shape. Anyone know a cure? Here's my QC file...

$modelname resevil.mdl
$cdmaterials models/resevil
$scale 1.0
$body "studio" "residentevil/resevil.smd"
$sequence idle "residentevil/resevil_idle.smd" loop fps 15
$collisionmodel "residentevil/resevil_phys.smd" {
$Mass 100
$concave
}
 
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