Odd texture problem, normals are black

Beerdude26

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Right, so I'm working on a project and for some reason any texture that has a normal map on it just shows up black.

Whenever I do "buildcubemaps" it just restarts map (as it should) but unfortunately nothing changes.



It's certainly not a bad reference in the VMT file, because with a handy console command you can see that it works ingame, just not together with the actual texture.


These maps are compiled on the most recent HL2: EP1 build and ought to work. (Got 'em from a friend) Maybe there just aren't any cubemaps... (which is VERY odd because some preset materials already have reflections)
 
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