Retrocide
Newbie
- Joined
- Jan 30, 2005
- Messages
- 84
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- 0
Well, Crackhead and I have been working on compiling my model correctly. Sofar the model and animations part works, however, the textures are a bit stubborn. So here is my QC file write up, this is not complete with other stuff that need to be impliment but isn't associated with the problem.
If any one can point out the problem, it would save us a headache.
$modelname "COLT_Rifle"
$scale 1.00
$cdmaterials "models\COLT_Riflem"
$body "Body" "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Reference.smd"
$sequence "Idle" "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Idle.smd" fps 30.000 ACT_IDLE 1 rotate 90.000
$sequence "Run" "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Run.smd" fps 30.000 ACT_RUN 1 rotate 90.000
$sequence "Reload" "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Rload.smd" fps 30.000 rotate 90.000 {
ACT_VM_RELOAD 1 node Ready
}
$sequence "Draw" "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Draw.smd" fps 30.000 rotate 90.000 {
ACT_VM_DRAW 1 node Ready
}
$sequence "Fire" "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Fire1.smd" fps 30.000 rotate 90.000 {
ACT_VM_PRIMARYATTACK 1 node Fire
}
$sequence "Alt fire" "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Gfire.smd" fps 30.000 rotate 90.000 {
ACT_VM_SECONDARYATTACK 1 node Fire
}
$surfaceprop "metal"
$collisionmodel "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Reference.smd" {
$concave
$mass 100.000
}
If any one can point out the problem, it would save us a headache.