Ok, gunna make a mod

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r3coil

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Here is what Im planning. Everyone wants to make a mod right? The perfect dream is to make a video game about what ever you want? And the perfect game makes a dream come true, thats why people play it. SO! I need some ideas for a mod. I want to build a mod that everyone can say they love and has good models, maps, and most imporant, is fun to play. It has to have a fast pace game style and make you always think about it during work and school. And it has to be multiplayer. I have a few ideas but I need some ideas. Anything will work. SO far im thinkin some kinda fast pace maybe even future type ninja that can run fast, hide in shadows, walk on walls, sit in corners of roof, bad @ss katana, ect. VS something else? Maybe not, but everything is welcome! And i need some ideas! If your inerested in helpin me out creating a mod email me at [email protected] ill take anyone that can do something. And if not just post your ideas here
 
What is it that you will be doing for the mod, besides ideas?
 
coding, but im a java man so Im gunna do my best to integrate to C++, but in the mean time i need something to try to work towards. I can also model, and map but of course i cant do it all myself, plus im not that good at doing maps.
 
recoil, no offense... but judging from the fact that you have no clue now what you want to do, I'd say you'll have no clue later. I know you want to make a really good mod, but perhaps what you would want to try is start with smaller, less significant mods than all out total conversions.

Like, start out by just coding different things into the HL2 multiplayer, like different game dynamics and changes to the weapons. I know one guy changed all the weapons to shoot snarks. Why you say? Cause it was cool.

The more of these little things you do the better idea you'll have of what you CAN do, and probably of what you WANT to do.
 
sorry but try again
making a mod is harder than this, and judging from the post you aren't a good mod PR guy :(

make a new post later and make it more confident
 
To make a mod

1. A strong Idea that others like (design doc)
2. The foundations i.e. Test some ideas on Hl1
etc etc

There are articles that can be found on google. I just don't like the idea of starting a mod with no SDK.
 
It seems you don't have the motivation or idea of what you want to do, recoil. That's rather ad in a design position, you'll want to wander around ideas, making changes and stuff. It also doesn't spell a good mod because it's not well organized or rushed.
 
Ack. Join a mod team first, get some experience etc :)

Then, armed with the knowledge you have gained, make your own mod :)
 
Well, maybe this is more of an application to an existing mod than starting up a new one?

But I also think its a good idea to not have such exact ideas when you start up, otherwise people joining the mod will be restricted to those ideas only. Maybe a general concept, such as the setting, should be made, but in my opinion, the details shouldn't be created by just one person, but the whole mod team. Otherwise, the one person will be getting what they want but the rest of the team may not like it.

I just think its a good idea to start out a mod without too many details, and then decide through the team (if you can get people) and asking the public what is cool to do. Just my opinion...

Well, r3coil, if you want to start out a mod with me and anyone else we can find without so much of an idea, you can ask me. I've been PMed to join a team of another guy who I don't think has such solid ideas yet. But me saying this isn't any promise, so yeah.
 
There was once a mod a friend of mine made. I doubt anyone here has played it because it was so small. It wasn't very good either. It was called "Special Attack Quadrant" (Yes the acronym is SAQ) . In fact, all they did was make crappy , poorly textured maps, replaced weapons models with worse one and mess around with weapons effects. It was very poor;y executed, but for a group of friends it was fun to mess around in and the whole project taught them how to make a better mod.
 
Well thanks for all the help ect, but the whole point of this thread was to get a grip on what people want for a mod. Not to start one yet. I want to know what people think they look for in a game, just some ideas, nothing concrete. I want to say "Gamers want ninjas and pirates and big @ss guns and blowing up" but right now i just have MY standards, and thats where people go wrong. They say what "I" want, but not what people want.
 
r3coil said:
Well thanks for all the help ect, but the whole point of this thread was to get a grip on what people want for a mod. Not to start one yet. I want to know what people think they look for in a game, just some ideas, nothing concrete. I want to say "Gamers want ninjas and pirates and big @ss guns and blowing up" but right now i just have MY standards, and thats where people go wrong. They say what "I" want, but not what people want.

Thats exactly what I was aiming to say with my post...
 
I don't really like over the top unrealistic mods that would make Newton turn over in his grave. I like mods like Air Bucs because while they're not 100% realistic, they factor in realism, so a war fought between balloons could actually seem possible.
 
I would like to see a very nice acrobatic-stealth game.
Think of splinter cell/theif 3 stealth elements
prince of persia+diving+rolling+proning ect acrobatic elements
rolled into a game.
along with those, I think an assasination/theft/espionage theme would go well.

your setting is up to you, however, modern setting (splinter cell, MGS) has been done, medeival setting (theif) and arabic (PoP) have been all done

I think (yes, beleive it or not) an oriental setting would be a good idea. Why? There haven't been any "crazy stellar" stealth ninja games for PC. I don't there have even been any good ninja games period (except for arcade fighting games).

Now, I hate saying "bad ass katana" or anything like that, you want to focus on a variety of weapons (which ninja all used). shurikens, blow guns, bows (i forget the japanese name), ninja-tos, wakasashis, katanas, katana-no dachi.

you should really research on what ninja actually WERE before you do this. They were all stealth, they preferred to never been seen. And if their real persona was ever discovered to be a ninja, they had to die.

now. STOP RIGHT THERE!
THIS WILL NOT MAKE A GOOD MULTIPLAYER MOD!
why? because, you'll fsck it up, I know it. There really isn't a good way to make a ninja stealth multiplayer mod. Ninjas rarely fought each other. Their objectives were assasination and espionage. A multiplayer would just be tedious (they're in the shadows for fscks sake) and pointless.
I would recommend you make this into a single-player Action/RPG 3rd person ninja stealth/acrobatic mod (nice short description).

That's only one mod idea. there are many more.
 
join another mod is my suggestion, don't listen to the a**holes on the hl2 net forums either

develop skills and join a mod la dee daa
 
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