Zenith Lee
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- Joined
- Oct 26, 2007
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I don't know if there's anyone into EP2 modding so far...
Being a complete loser, I used to play the HL2+ series using a certain DOA model to replace Alyx ,from the 2nd playthrough and onwards. On EP2 however, I found out that the old player models seems to be incompatible to the new flashlight+shadow system. (They still work in normal lighting though.)
The symtoms:
1. When the flashlight shines on the model, the model is lit very "uniformly", like with r_fullbright on. (No such problems in HL2 or EP1.)
2. The model doesn't cast shadows.
3. Self shadowing doesn't work (in GMan scene).
I suspect all default models in EP2 are "upgraded" by including certain pre-computed data. Since HL2 doesn't use unified lighting and shadows like Doom3, they would need some "cheating" by including pre-computed data (ambient occlusion or whatnot) in the models and scene to create soft shadows.
The big question would be, is there a tool to upgrade such older custom models so that they can take advantage to the new lighting system?
Being a complete loser, I used to play the HL2+ series using a certain DOA model to replace Alyx ,from the 2nd playthrough and onwards. On EP2 however, I found out that the old player models seems to be incompatible to the new flashlight+shadow system. (They still work in normal lighting though.)
The symtoms:
1. When the flashlight shines on the model, the model is lit very "uniformly", like with r_fullbright on. (No such problems in HL2 or EP1.)
2. The model doesn't cast shadows.
3. Self shadowing doesn't work (in GMan scene).
I suspect all default models in EP2 are "upgraded" by including certain pre-computed data. Since HL2 doesn't use unified lighting and shadows like Doom3, they would need some "cheating" by including pre-computed data (ambient occlusion or whatnot) in the models and scene to create soft shadows.
The big question would be, is there a tool to upgrade such older custom models so that they can take advantage to the new lighting system?