Old-school RPGs with survival-style features?

Gargantou

Companion Cube
Joined
Jan 6, 2005
Messages
9,581
Reaction score
9
I was wondering if anyone know any of these?

I recall playing an old DOS party-based RPG that when you travelled on the overland maps you had to manage stuff like sleep, food etc, it was really interesting, you could assign some of your party members to hunt food whilst the rest watched camp etc!

Thanks for any help, thanks for no help either for that matter. **** it, thanks to whoever bothers to even click on one of my topics!

//Signed Gargantou Muad'dib KiKeAn the Third.
 
things like that don't exist anymore. they are long dead and forgotten. :(

i also remember one such game, where you crashed onto an alien planet and you had to fend for yourself with a knife and survive.

oh...
 
Some roguelikes have hunger/thirst, but they're rarely party-based.
 
Dungeon Master 1 & 2 and Chaos Strikes Back.

Food, water, stamina, sleep, traps, injuries, monsters can wake you when you sleep.. you will definitely feel like you are trying to survive. Best game series ever made.


The health,stamina and mana regenerate over time, and sometimes scarce food and water resources constantly push you to keep going, un-rested, and when these bars aren't full. Then you run into a monster...
 
Roguelike? What is this term?

Not sure if serious.

Old single-player hack'n'slash RPGs generally full of randomly generated dungeons. Basically like Diablo but far bigger and with ASCII graphics. ADOM is a good one if you want to check them out.
 
things like that don't exist anymore. they are long dead and forgotten. :(

i also remember one such game, where you crashed onto an alien planet and you had to fend for yourself with a knife and survive.

oh...
Robinson's Requiem or Deus, they're both available on GOG :)

Great games, very difficult though.

Dungeon Master 1 & 2 and Chaos Strikes Back.

Food, water, stamina, sleep, traps, injuries, monsters can wake you when you sleep.. you will definitely feel like you are trying to survive. Best game series ever made.


The health,stamina and mana regenerate over time, and sometimes scarce food and water resources constantly push you to keep going, un-rested, and when these bars aren't full. Then you run into a monster...

Played all those, not to mention other games inspired by'em, recently played an awesome Dungeon Master-ish game that was in a sci-fi setting, very good one too at that, think Aliens(The movies) meet Dungeon Master.
 
I beat DM [1] a few times. (Bought that game 20 years ago for my Atari ST)

Get the shit beat out of me in CSB, I can't remember if I beat it by storing stockpiles of food (by speed running DM [1] and importing my characters) and then I took my Atari 2600 gen controller apart and added a relay to the fire button and put some books on top of the button to cheat my characters ninja and strength levels... can't remember if I did beat that one. That was when I was about 12.

I got stuck pretty far in on DM 2 recently (first opportunity I've had to play it). All my characters were in the best gear available before entering the dungeon and pretty high level, but that fireball was almost as big as the hallway it comes down... I can't figure out the last part of that trap.


Did you beat any of these games? They just get better and better as you get further.

Also, see if you can remember the name of that Sci-Fi 'dm' game.
 
I remember a really old Amiga game called Lost Dutchman's Mine, where the main goal was to find said mine.

You roamed the wilderness, had to fish for food, buy the utilities to cook and eat it. Camping supplies. If you stayed in the desert too long you would run out of water and food and starve to death.

You could also be bitten by snakes or shot my Indians, which you had to buy guns/ammo for to survive against, and the snakes could poison you.

You made money by mining gold in the mines on the world map, which you also had to buy equipment for.

Really cool game, never found that mine though...
 
Oregon Trail
:p

Seriously, though, do you mean by old school "text based" or something else?
 
I remember a really old Amiga game called Lost Dutchman's Mine, where the main goal was to find said mine.

You roamed the wilderness...

If you stayed in the desert too long you would run out of water and food and starve to death.

...

Really cool game, never found that mine though...


found that humorous. pictured a skull and crossbones out in the desert somewhere.
 
I beat DM [1] a few times. (Bought that game 20 years ago for my Atari ST)

Get the shit beat out of me in CSB, I can't remember if I beat it by storing stockpiles of food (by speed running DM [1] and importing my characters) and then I took my Atari 2600 gen controller apart and added a relay to the fire button and put some books on top of the button to cheat my characters ninja and strength levels... can't remember if I did beat that one. That was when I was about 12.

I got stuck pretty far in on DM 2 recently (first opportunity I've had to play it). All my characters were in the best gear available before entering the dungeon and pretty high level, but that fireball was almost as big as the hallway it comes down... I can't figure out the last part of that trap.


Did you beat any of these games? They just get better and better as you get further.

Also, see if you can remember the name of that Sci-Fi 'dm' game.

Okay no I didn't beat'em, I wanted to pretend to be tough, in fact I sucked at'em..:(

http://www.mobygames.com/game/xenomorph there's the sci-fi one, it's very hard though IMO. You have to make sure you have a pencil and paper IRL to map the game as you play or you'll get lost very very quickly.

I guess I'll have to makedo with UnReal World( http://www.jmp.fi/~smaarane/urw.html ) when it comes to games with emphasis on survival features.
 
ADOM is a good one if you want to check them out.

Adom is one of the most aggravating mildly enjoyful games to play that has ever been coded.

Getting that Trident's a bitch.
 
Getting the Trident is damn easy, compared to most artifacts.
 
To be honest, I'm more of a fan of ToME rather than ADOM.

Shame that sequel of ADOM doesn't seem to materialize, what was it called again? JADE?

One of the things that I don't like about ADOM is mainly that to me the world in ADOM feels very stale.

I far prefer the more dynamic worlds of say GearHead for example.
 
Okay no I didn't beat'em, I wanted to pretend to be tough, in fact I sucked at'em..:(

I guess I'll have to makedo with UnReal World( http://www.jmp.fi/~smaarane/urw.html ) when it comes to games with emphasis on survival features.

Lol, they are so old, it's very difficult to play if you haven't been playing them since they came out. At first it was really terrible, but then I started using the arrow keys to walk and the mouse to do everything else and I really picked up my game.

There is Dungeon Master Nexus [Japanese Only] for the Sega Saturn. 3D polygon and it looks really great. I'm sure it's abandonware, and ancient documents from ~1999 say it runs on an emulator with BIOS, but I haven't seen the game! The holy grail for DM fans.
 
Lol, they are so old, it's very difficult to play if you haven't been playing them since they came out. At first it was really terrible, but then I started using the arrow keys to walk and the mouse to do everything else and I really picked up my game.

There is Dungeon Master Nexus [Japanese Only] for the Sega Saturn. 3D polygon and it looks really great. I'm sure it's abandonware, and ancient documents from ~1999 say it runs on an emulator with BIOS, but I haven't seen the game! The holy grail for DM fans.

Did you check out Xenomorph? I've been told by other DM fans that it's very much like DM.:)
 
Did you check out Xenomorph? I've been told by other DM fans that it's very much like DM.:)

I looked at the screenshots.

I don't know, there were plenty of DM type games (engine clones) and none of the ones I tried were any good at all. Eye of the Beholder being the best of the clones, clearly. I really just don't have time to mess with this one.

Anyway, I noticed that the game asks you to type in a line of text from the instructions. The earliest DRM?

Anyway, DRM is so stupid. If I made a game, yeah, I'd want people to pay for it, but about equally as important to me would be that people play it.

See, long after that game is abandon-ware, people still can't play it without cracking the DRM. So stupid. They haven't been making money off that game for 2 decades, and yet not many people can experience the hard work and creativity that went into making it. It will be lost in time.
 
Back
Top