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Septih

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de_dust20009.jpg


i think the picture has the general question in it
 
He only took 97 dmg and he died

Very strange.....I should check more often.
 
beam said:
He only took 97 dmg and he died

Very strange.....I should check more often.


i would have assumed world damage somewhere along the line
 
yes world damage shows up in console and it's not in that screenshot.
 
I tell you it's my Haxx playing up! They like pownage so much, they made seppy die without them actually killing them. Let's call it Seppy's HP suicide :E
 
Does it all the time, just random bug, i always get like "104 damage given in 4 hits" and tey wont die.

Stupid source.
 
it seems like the weapons do more damage in source then they do in 1.6
 
AndroidXP said:
Well, is falling damage even recorded?

It comes up with something like "Damage taken from 'world'"

Pretty funny actually.
 
CADMonkey said:
Am I the only person who can't hit shit with the P90?

Just wave the cursor over every pixel on the screen with fire held down, it works for most P90 users :p
 
ignot said:
Just wave the cursor over every pixel on the screen with fire held down, it works for most P90 users :p

do it with a 5 x 10 resolution and you should be able to do it once per clip
 
Heh, I noticed all the mouse 4 presses. Is that your talk key for ventrilo? It is for me :)
 
teamspeak. i need something trivial to bind it to :/
 
If a nade explodes after the thrower is dead the dmg is not recordded but the enemy still recieves dmg. This is a fuked up glitch which is prob responsible for many ppl fuked up deaths
 
i know it doesn't record it for the nade thrower, but i was under the impression that it still regs on the person who takes the damage, maybe i'm wrong, there is a hegrenade kill just before i die
 
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