First of all to the admins: I KNOW this isn't really HL2, but it is surely part of the HL storyline as a whole and thus counts, surely?
Anyway, I was wondering how important these two ADD-ONS were to the whole franchise, a bit like the Quake and Quake 2 add-ons were moderately impressive but ultimately forgettable. How essential are these two then?
In terms of the stories involved, I would've thought Blue Shift had no importance at all - I mean, G-Man is not interested in the security guard you play at all, and he is able to escape fairly easily (and shortly).
In Opposing Force, the G-Man seems to take an interest in Adrian Shephard at the end, even nuking Black Mesa in front of him to make a point; but how is A.S. anywhere near as important as Gordon Freeman to the G-Man?
These two are mission packs I've had since they were first on sale, if only because they showed different parts of Black Mesa, which happens to be my most favourite virtual domain in computer games as a whole. But like the Quake mission packs, are they really THAT important to the whole HL story?
Anyway, I was wondering how important these two ADD-ONS were to the whole franchise, a bit like the Quake and Quake 2 add-ons were moderately impressive but ultimately forgettable. How essential are these two then?
In terms of the stories involved, I would've thought Blue Shift had no importance at all - I mean, G-Man is not interested in the security guard you play at all, and he is able to escape fairly easily (and shortly).
In Opposing Force, the G-Man seems to take an interest in Adrian Shephard at the end, even nuking Black Mesa in front of him to make a point; but how is A.S. anywhere near as important as Gordon Freeman to the G-Man?
These two are mission packs I've had since they were first on sale, if only because they showed different parts of Black Mesa, which happens to be my most favourite virtual domain in computer games as a whole. But like the Quake mission packs, are they really THAT important to the whole HL story?