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crackhead said:angry lawyer. to do that effect in source, umm how would you make the light in front of the character. would you have to code it in. would it be like a code thats triggered when you press 'v' and then it loads the new hud display and turns the light on?
Angry Lawyer said:I could probably do it in ten minuites.
But I'm not going to do it, because then you'd complain that you don't know how to compile it.
-Angry Lawyer
hot564231 said:i got a coder on the team i think he would know what to do m8
EDIT: 2 coder's now but still need help with night vison m8
I think to be honest that should be changed to "If you have coders, they'll be able to do it based on what I've said."Angry Lawyer said:If you have competent coders, they'll be able to do it based on what I've said.
-Angry Lawyer
I agree wholeheartedly.Jasoon said:A compentent coder would probably be able to work that out just by looking at the source code and the rough plan posted earlier.
If they're having problems at this stage, what's it going to be like later?
Yup. Create a dynamic light on the client, and you're all set to go. I've never actually arsed about with dynamic lights before, so I don't know if you'd need one to be created and removed on each think frame (which is whay they do for overlays), or create one and find some way of attaching it to the player and physically switching it on and off.Pesmerga said:Wouldn't that light need to be dynamic? I always thought NVG in CS:S was just a green overlay and turned up the contrast a tad.
dassbaba said:Crackhead and hot564231: This is my interpretation of how you make your posts.
"PLZ I NEEAD HELP COADING WUT IS THE CODE FOR NEIGHT VISHIN? - I TYPE NEIGHT VISHIN BUT H:L2 IS ERROR???
LoL CS 4 LiF e
any1 hear liek DBZ?????"