MrMan
Newbie
- Joined
- Nov 19, 2004
- Messages
- 644
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Ok, so i need some help getting the compile time of my map down and the fps up...im not sure how fast it runs at the moment as ive never fully compiled it (takes ages) so im doing everything i can to slow that process down before i do.
Basically i have a semi large outdoor area in my map. I can't show pictures without ruining things so ill describe it. Think of a square, with 4 towers at each corner. Between two towers is a long building, and the others are connected by walkways. There are windows in the towers and building overlooking the 'sqaure'. The square is surrounded by a bit of water (not loads, more of a moat).
So how would i optimise such an area? So far i have:
*Put areaportals over every door and hole in the wall/ground
*Put areaportalwindows over every window
*Seperated the main areas of detail (towers etc) outside with hint/skip brushes.
Do i need to portal off the water? If so how?
Also, how do i know i have done the hint/skip brushes correctly? When i test compiled on full, it looked like it was going to take about half the time to compile WITHOUT my hint and skip brushes. Does this mean ive done them wrong and i should let hammer do them for me?
I think the main problem here is i dont understand how to use hint and skip properly on large open areas, so if someone could explain that to me it would be a big help.
Thanks
Basically i have a semi large outdoor area in my map. I can't show pictures without ruining things so ill describe it. Think of a square, with 4 towers at each corner. Between two towers is a long building, and the others are connected by walkways. There are windows in the towers and building overlooking the 'sqaure'. The square is surrounded by a bit of water (not loads, more of a moat).
So how would i optimise such an area? So far i have:
*Put areaportals over every door and hole in the wall/ground
*Put areaportalwindows over every window
*Seperated the main areas of detail (towers etc) outside with hint/skip brushes.
Do i need to portal off the water? If so how?
Also, how do i know i have done the hint/skip brushes correctly? When i test compiled on full, it looked like it was going to take about half the time to compile WITHOUT my hint and skip brushes. Does this mean ive done them wrong and i should let hammer do them for me?
I think the main problem here is i dont understand how to use hint and skip properly on large open areas, so if someone could explain that to me it would be a big help.
Thanks