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neat , i was actually searching for that.
off-topic: which host did you finally settle on ?
4 days???
I thought it wasn't released for another two months.
I said that I thought it was released in two months.sorry?
What's the rent like under that rock of yours?I said that I thought it was released in two months.
yay, i finaly gets to see whuts gordon freemans has been doin! Alyx is such a cool carickter and dog is SO cool!!!111
I cant wate to play epesode 2 and own peoples online!!!lol ROFL!!!!!
i came
wouldn't it be better to write a little javascript bit so it would be updating in real time rather than having to refresh? I did that for the HL2 release, but I'm too lazy to do it now.
I said that I thought it was released in two months.
wouldn't it be better to write a little javascript bit so it would be updating in real time rather than having to refresh? I did that for the HL2 release, but I'm too lazy to do it now.
...
Surprise!
Those are always the most pleasant surprises.
wouldnt that put a lot of load on the server?. i need to learn a bit about optimizing refresh calls , my ajax chat becomes almost unusable after a few messages.
It's expensive as hell, and the view ain't worth nothing either. Maybe you could recommend another rock?What's the rent like under that rock of yours?
Nah, it's just that I haven't really follows the process of Orange Box's release, so I had no date in mind. I had a sensation in the back of my head that it was gonna be relased in December. Suprise indeed.Crysis doesn't come out till Nov 16th, maybe that's what he's thinking about.
header("Content-type: image/png");
include("include.php");
$time3 = countdown(5, 2007, 10, 10);
$base = imagecreatefrompng("original.png");
$color = imagecolorallocate($base, 0, 0, 0);
Imagettftext($base, 20,0,20,510,$color,'treb.ttf',$time3);
imagepng($base);
imagedestroy($base);
One question: how come browsers don't cache pictures like this? When you reload, the new countdown is displayed while you would think a browser would store the picture and just load the old one when you refresh it.
Not sure what you mean, but with javascript the countdown code would be run client-side, not server-side. The only bandwidth used would be the initial page download.
wouldnt that put a lot of load on the server?. i need to learn a bit about optimizing refresh calls , my ajax chat becomes almost unusable after a few messages.
Not sure what you mean, but with javascript the countdown code would be run client-side, not server-side. The only bandwidth used would be the initial page download.
i thought he meant code that would update the image not a javascript clock..
Yeah I meant you'd use CSS to superimpose an HTML clock over the image, and then use javascript to update it. I suppose if you wanted it to look nicer, you could even have images for the numbers (like one png for 0-9) and have the javascript change THOSE images - which would still be really fast once each of them were loaded once.