Orange Box - Separated

Evo

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In a recent conference call to investors, EA announced plans to bring the three parts of the Orange Box to retail separately on the PC before the end of March. This means that any of you who don't own Portal already have no more excuses not to! Although no prices have been set, expect them to follow Steam rates. Portal $19.95, TF2 $29.95 and HL2 Ep2 $29.95.[br]Videogamer.com
 
I'm surprised they would do this, I'd of thought TOB contents would of hit their retail arc way before now. Plus I don't think Portal is a good retail ship on it's own, great as the game is.
 
Plus I don't think Portal is a good retail ship on it's own, great as the game is.
It's not a $20 game imo. It's too short. If you've played puzzle games before (at least if you've played anything more advanced than Peggle or Sudoku), things only start getting interesting around level 12 or 13.
 
It's not a $20 game imo. It's too short. If you've played puzzle games before (at least if you've played anything more advanced than Peggle or Sudoku), things only start getting interesting around level 12 or 13.

You're comparing Portal to Peggle?
 
It's not a $20 game imo.
It absolutely frickin' is.

Portal is one of the most well refined games I've ever played. It's completely incredible. The production value alone should be enough to support the pricetag.

Sure the storyline is short, but take into account again that it IS like you said a puzzle game... What I'm saying is, how many puzzle games have you played before with such an amazing storyline and experience?

Also you can make maps and play user-made levels, afaik.

It's well worth 20 dollars.
 
The only other one you've made recently. Go read through the thread a bit and you'll see me yelling at you.
 
It absolutely frickin' is.

Portal is one of the most well refined games I've ever played. It's completely incredible. The production value alone should be enough to support the pricetag.

Sure the storyline is short, but take into account again that it IS like you said a puzzle game... What I'm saying is, how many puzzle games have you played before with such an amazing storyline and experience?

Also you can make maps and play user-made levels, afaik.

It's well worth 20 dollars.
I don't buy a puzzle game to make levels for myself. Mapping is fun, very fun, but that is not what I want when I buy a puzzle game. I want a long, challenging experience. Portal was a brief, largely unchallenging experience that was partially but not completely offset by a good twist (the behind the scenes levels) and good humour. I wouldn't say there was enough of a story to praise that part of it. It was almost completely enigmatic (Who is Chell? Who is GladOS?). You might say that some of the greatest stories ever written have no ending and are enigmatic (Blade Runner, the director's cut, for example), but at least you know who the characters are, what their motivation is, their hopes, fears dreams, etc. Portal only begins a story, it doesn't offer any ending or any beginning, it's simply the middle. Chell suffers from attempting to do a non-speaking, sparse backstory Gordon Freeman, but fails to deliver through a lack of supporting cast. Gordon has Alex, Barney, Kleiner, Eli and others to slowly unwrap his character, He is able to live through them. Chell can only come to life through GladOS, and Portal is too short to throw up anything meaningful within the game experience (yes I know the website attempts to address this, but again, I don't buy a game to find out what happens via a website).

As for the production value, its levels are actually quite basic, visually speaking (not just the fact that there are few textures -I know this is an intended design point- but the fact that the textures themselves are very simplistic). The geometry -and I'm talking more about the 'behind the scenes' stuff than the stages, which are done in basic geometry by design- is also very basic. Portal is a very slim package that includes very few custom textures and models and reuses a lot of HL2 content.

But my main gripe is that it had a baby-steps tutorial that seemed to span 12 levels, and only 8 'proper' levels + the final sequence. For me, this is a bit of a cop-out for something purporting to be a puzzle game. As much as I LOVED the ending, it needed to be about 50% longer to reach 'epic' game status, even if it is an instant 'classic' of our age.
 
EA whatnow?.....

Sorry, just when EA has a hand in things, usually its big ugly corporate logo is covering half the front of the case and a third of the back.
 
You might say that some of the greatest stories ever written have no ending and are enigmatic (Blade Runner, the director's cut, for example), but at least you know who the characters are, what their motivation is, their hopes, fears dreams, etc.
I thought the whole point of Portal's environment is that by conflating 'test/game' and 'real conflict' it confuses motivation and is claustrophobic in that it destroy all possible hopes, fears or dreams apart from "survive/escape."

Crispy said:
As for the production value, its levels are actually quite basic, visually speaking (not just the fact that there are few textures -I know this is an intended design point- but the fact that the textures themselves are very simplistic). The geometry -and I'm talking more about the 'behind the scenes' stuff than the stages, which are done in basic geometry by design- is also very basic.
You are a silly man. The levels are basic because it is necessary and clever for them to be so; they are not just boxes for the sake of being boxes but actively create an atmosphere and an aesthetic. Environments, though built out of very simple parts - and still offering some genuinely impressive sights toward the end of the game - are constructed with a view to lead the eye, and mind's eye, to the right area. The design foregroundscertain elements over others. Listening to the director's commenaries just highlights the extent to which everything in Portal is honed to create the best and most intuitive possible experience. Is this not the very definition of 'production values'?
 
Assuming the Orange Box is still available when the games are released separately, that's four SKUs. Wouldn't that be a lot of shelf space?
 
Assuming the Orange Box is still available when the games are released separately, that's four SKUs. Wouldn't that be a lot of shelf space?

Have you seen the garbage polluting our shelves these days?
 
I think portal wasnt ment to be a real game, its more like a proof of concept for valve, and a wet dream for the students who made it. But hasnt been made to be sold apart, it fitted perfectly in the orange box.
Also ... EA should go and hang itself.



-dodo
 
Of course it was meant to be a real game. The proof of concept was Narbacular Drop. While initially perhaps much like the gravity gun, portals may have been played around with a bit just to see how they would fit in. However, it should be considered nothing less than a proper game as it always has been since the day it was announced.

Anyway, that isn't important. What is important is the box art we're finally going to get!
 
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