operative x
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Fenric: Thats exactly what it did for this gun, beleive me this is as low as it goes for this gun:/Originally posted by Fenric1138
unseen polys and removing them for use elsewhere in the model. You could plan ahead to only show the one side of the gun, delete a bunch of poly's from the other side which wont be seen anyway and then use them to help smooth out some area's on the side you will see
Originally posted by operative x
Fenric: Thats exactly what it did for this gun, beleive me this is as low as it goes for this gun:/
And about the normalmapping stuff i plan on doing that once i move from milkshape to lightwave and download that normal map plugin for it. But until then im left with this $25 program
Originally posted by random.hero
Fen, hes done what i was talking about, make it, then delete unseen faces.
Op X, Fenric is talking about 'planning ahead'. he means make a model of one side, using your polygon limit. i would just be a little scared incase some more of the gun was needed to be seen after the anims are done
Originally posted by random.hero
i personally aim for 2000 polys for all gun models, thats what Valve said all of their 'view' models were. (god knows what that means)