P
Parrot
Guest
I've done a forums search, and I can't find anything relating to \par. So, my question- does anybody know what \par after a cvar (and server name) are indicators of?
Finally got my server running last night, Thanks Chris D. I now have a TDM rotation in effect for HL2, but all my cvars have \par after them.
What causes this, or what is this an indicator of? How can I correct it?
Here is the basic config file I used, from the steam website. Only things changed were password, timelimits and kill limits, and setting it from DM to TDM.
// HL2MP Server Config file
// mostly the default settings with rate limits set to prevent massive lag
// put this file (server.cfg) in the cfg folder (this file is for HL2DM SRCDS servers only)
// qUiCkSiLvEr
hostname "Half-Life 2 DeathMatch!"
sv_hl2mp_weapon_respawn_time 20
sv_hl2mp_item_respawn_time 30
// set to 1 if this is a teamplay server
mp_teamplay 1
// allow or disallow damage from teammates
mp_friendlyfire 0
// how much damage is inflicted from falls, default 0
mp_falldamage 0
// set to 1 if weapons stay (immediate pickup by players without weapons)
// requires that there be additional ammo (can't pick up a weapon to get more ammo)
mp_weaponstay 0
// set to force players to respawn after death
mp_forcerespawn 1
// enable player footstep sounds
mp_footsteps 1
// enable flashlight
mp_flashlight 1
// enable autocrosshair (default is 1)
mp_autocrosshair 1
// allow bots
mp_allowNPCs 1
// world gravity (default 600)
sv_gravity 600
// world friction (default 4)
sv_friction 4
// world water friction (default 1)
sv_waterfriction 1
// Minimum stopping speed when on ground
sv_stopspeed 100
// spectator settings
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_specaccelerate 5
sv_specspeed 3
sv_specnoclip 1
// player movement acceleration rate (default 10)
sv_accelerate 10
sv_airaccelerate 10
sv_wateraccelerate 10
// max player speed (default 320)
sv_maxspeed 320
// misc physics settings, leave them as-is
sv_rollspeed 200
sv_rollangle 0
sv_bounce 0
// player stepsize - dont mess with this (default 18)
sv_stepsize 18
// misc default vehicle settings (leave these alone)
//r_VehicleViewDampen 1
//r_JeepViewDampenFreq 7.0
//r_JeepViewDampenDamp 1.0
//r_JeepViewZHeight 10.0
//r_AirboatViewDampenFreq 7.0
//r_AirboatViewDampenDamp 1.0
//r_AirboatViewZHeight 0.0
// teamplay talk all (1) or team only (0)
sv_alltalk 1
// enable voice on server
sv_voiceenable 1
// disable pause on server (set this to 0 always)
sv_pausable 0
// disable cheats (set this to 0 always)
sv_cheats 0
// teamserver coop (default 0)
coop 0
// deathmatch - set this to 1
deathmatch 1
// allow players to upload sprays (default 1)
sv_allowupload 1
// allow sprays and map content to be downloaded (default 1)
sv_allowdownload 1
// how often players can spray tags (default 20)
decalfrequency 20
// fast http download url address
//sv_downloadurl
// Enable instanced baselines - Saves network overhead
sv_instancebaselines 0
//Force server side preloading (default 0)
sv_forcepreload 1
// set fraglimit before mapchange
mp_fraglimit 30
// set timelimit before map change
mp_timelimit 30
// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 9999
// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 5000
// Maximum updates per second that the server will allow (default 60)
sv_maxupdaterate 30
// Minimum updates per second that the server will allow (default 10)
sv_minupdaterate 10
// Maximum lag compensation in seconds (default 1)
sv_maxunlag 1
// explosion size (default 1)
sv_robust_explosions 0
// Maximum speed any ballistically moving object is allowed to attain per axis (default 3500)
sv_maxvelocity 3000
// rcon failure settings
sv_rcon_banpenalty 0
sv_rcon_maxfailures 10
sv_rcon_minfailures 5
sv_rcon_minfailuretime 30
//The region of the world to report this server in (255 = world)
sv_region 255
// gather server statistics
sv_stats 1
//After this many seconds without a message from a client, the client is dropped (default 65)
sv_timeout 65
//Enables player lag compensation
sv_unlag 1
//Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension
// miles is the only voice codec available for Source games
sv_voicecodec vaudio_miles
//Enables HLTV on this server
// do not enable HLTV for HL2DM servers right now
sv_hltv 0
//toggles whether the server allows spectator mode or not
mp_allowspectators 0
// If set to 1 then Server is a lan server (no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )
// set to 0 for internet server
sv_lan 0
// Server contact name / url / email
sv_contact ""
// server password for players to join (default "")
//sv_password ""
// execute SteamID based ban list
// this file must be located in the cfg folder
exec banned_user.cfg
// execute IP based ban list
// this file must be located in the cfg folder
exec banned_ip.cfg
// Set packet filtering by IP mode (default 1)
sv_filterban 1
// log all bans in logfile
sv_logbans 1
// enable logging and start log file (always last thing)
sv_logfile 1
log on
Thanks.
Finally got my server running last night, Thanks Chris D. I now have a TDM rotation in effect for HL2, but all my cvars have \par after them.
What causes this, or what is this an indicator of? How can I correct it?
Here is the basic config file I used, from the steam website. Only things changed were password, timelimits and kill limits, and setting it from DM to TDM.
// HL2MP Server Config file
// mostly the default settings with rate limits set to prevent massive lag
// put this file (server.cfg) in the cfg folder (this file is for HL2DM SRCDS servers only)
// qUiCkSiLvEr
hostname "Half-Life 2 DeathMatch!"
sv_hl2mp_weapon_respawn_time 20
sv_hl2mp_item_respawn_time 30
// set to 1 if this is a teamplay server
mp_teamplay 1
// allow or disallow damage from teammates
mp_friendlyfire 0
// how much damage is inflicted from falls, default 0
mp_falldamage 0
// set to 1 if weapons stay (immediate pickup by players without weapons)
// requires that there be additional ammo (can't pick up a weapon to get more ammo)
mp_weaponstay 0
// set to force players to respawn after death
mp_forcerespawn 1
// enable player footstep sounds
mp_footsteps 1
// enable flashlight
mp_flashlight 1
// enable autocrosshair (default is 1)
mp_autocrosshair 1
// allow bots
mp_allowNPCs 1
// world gravity (default 600)
sv_gravity 600
// world friction (default 4)
sv_friction 4
// world water friction (default 1)
sv_waterfriction 1
// Minimum stopping speed when on ground
sv_stopspeed 100
// spectator settings
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_specaccelerate 5
sv_specspeed 3
sv_specnoclip 1
// player movement acceleration rate (default 10)
sv_accelerate 10
sv_airaccelerate 10
sv_wateraccelerate 10
// max player speed (default 320)
sv_maxspeed 320
// misc physics settings, leave them as-is
sv_rollspeed 200
sv_rollangle 0
sv_bounce 0
// player stepsize - dont mess with this (default 18)
sv_stepsize 18
// misc default vehicle settings (leave these alone)
//r_VehicleViewDampen 1
//r_JeepViewDampenFreq 7.0
//r_JeepViewDampenDamp 1.0
//r_JeepViewZHeight 10.0
//r_AirboatViewDampenFreq 7.0
//r_AirboatViewDampenDamp 1.0
//r_AirboatViewZHeight 0.0
// teamplay talk all (1) or team only (0)
sv_alltalk 1
// enable voice on server
sv_voiceenable 1
// disable pause on server (set this to 0 always)
sv_pausable 0
// disable cheats (set this to 0 always)
sv_cheats 0
// teamserver coop (default 0)
coop 0
// deathmatch - set this to 1
deathmatch 1
// allow players to upload sprays (default 1)
sv_allowupload 1
// allow sprays and map content to be downloaded (default 1)
sv_allowdownload 1
// how often players can spray tags (default 20)
decalfrequency 20
// fast http download url address
//sv_downloadurl
// Enable instanced baselines - Saves network overhead
sv_instancebaselines 0
//Force server side preloading (default 0)
sv_forcepreload 1
// set fraglimit before mapchange
mp_fraglimit 30
// set timelimit before map change
mp_timelimit 30
// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 9999
// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 5000
// Maximum updates per second that the server will allow (default 60)
sv_maxupdaterate 30
// Minimum updates per second that the server will allow (default 10)
sv_minupdaterate 10
// Maximum lag compensation in seconds (default 1)
sv_maxunlag 1
// explosion size (default 1)
sv_robust_explosions 0
// Maximum speed any ballistically moving object is allowed to attain per axis (default 3500)
sv_maxvelocity 3000
// rcon failure settings
sv_rcon_banpenalty 0
sv_rcon_maxfailures 10
sv_rcon_minfailures 5
sv_rcon_minfailuretime 30
//The region of the world to report this server in (255 = world)
sv_region 255
// gather server statistics
sv_stats 1
//After this many seconds without a message from a client, the client is dropped (default 65)
sv_timeout 65
//Enables player lag compensation
sv_unlag 1
//Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension
// miles is the only voice codec available for Source games
sv_voicecodec vaudio_miles
//Enables HLTV on this server
// do not enable HLTV for HL2DM servers right now
sv_hltv 0
//toggles whether the server allows spectator mode or not
mp_allowspectators 0
// If set to 1 then Server is a lan server (no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )
// set to 0 for internet server
sv_lan 0
// Server contact name / url / email
sv_contact ""
// server password for players to join (default "")
//sv_password ""
// execute SteamID based ban list
// this file must be located in the cfg folder
exec banned_user.cfg
// execute IP based ban list
// this file must be located in the cfg folder
exec banned_ip.cfg
// Set packet filtering by IP mode (default 1)
sv_filterban 1
// log all bans in logfile
sv_logbans 1
// enable logging and start log file (always last thing)
sv_logfile 1
log on
Thanks.