Foxtrot
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It will probably add some, almost all patches do.gh0st said:yep saw this. hopefully it removes more problems than it adds is all i have to say.
outpost said:**** yes!
Hazar said:outpost, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
WRYYYYYYYYYYYYYYYYYYYYYYYY
have you updated pb? i heard its a hack.J_Tweedy said:What about the player tags when they pick up an enemy kit? It'd better fix those- that's one of the most annoying bugs.
These maps have so much play time tho, i dont think its poor- they're good maps, and 12 is plentySparta said:New maps would be nice every now and then two. $100 bucks for something like 10-12 maps is poor. I hope EA let DICE make more maps, but i doubt it as i dont believe DICE have done so in the past.
Sparta said:New maps would be nice every now and then two. $100 bucks for something like 10-12 maps is poor. I hope EA let DICE make more maps, but i doubt it as i dont believe DICE have done so in the past.
Compared to UT2k4 which had 100 maps 12 sounds like a small number. But the biggest difference between the two games are the quality of the maps. UT2k4 maps were all made to fit the gameplay as an afterthought, but the BF2 maps were all designed specifically for BF2, with all the vehicles and classes in mind. Also, the detail on the BF2 maps is amazing, there are very few areas that are just bare terrian.Sparta said:New maps would be nice every now and then two. $100 bucks for something like 10-12 maps is poor. I hope EA let DICE make more maps, but i doubt it as i dont believe DICE have done so in the past.
Foxtrot said:Compared to UT2k4 which had 100 maps 12 sounds like a small number. But the biggest difference between the two games are the quality of the maps. UT2k4 maps were all made to fit the gameplay as an afterthought, but the BF2 maps were all designed specifically for BF2, with all the vehicles and classes in mind. Also, the detail on the BF2 maps is amazing, there are very few areas that are just bare terrian.
He probably lives outside of America. One time I was in Heathrow airport and I was going like, "Wtf! A bottle of Coke is $2.48!!! I can get one in the US from a vending machine for one!" Then in Germany, when I had a chance to do some conversions, an average priced Gamecube game was like $75-90. I was wowed.sinkoman said:Although I would like to know, how on earth did you end up paying 100 bucks? I only payed 50, and that's still a large sum for a game.
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Sparta said:New maps would be nice every now and then two. $100 bucks for something like 10-12 maps is poor. I hope EA let DICE make more maps, but i doubt it as i dont believe DICE have done so in the past.
Yes $100 bucks. Its AUD not USD. And i'm not talking about Valve i'm talking about other developers like Epic, or Tecmo (who released 2 free expansion packs for Ninja Gaiden) or Bungie. But as Venmoch pointed out DICE do release new maps for free, so its all good now.Dumb Dude said:Eh...$100 bucks you say? Also, don't expect many (or any) new maps. Just because Valve do it all the time doesn't mean everyone else does it. They spoil us so much .
Yeah thats fubar, doesnt portugal use the euro? it should be like 30E for him.Dumb Dude said:Eh...$100 bucks you say? Also, don't expect many (or any) new maps. Just because Valve do it all the time doesn't mean everyone else does it. They spoil us so much .
Shamrock said:When does it come out?
DESSTROYER said:anyone else notice that theres only 1 gametype mode? Conquest is all there is for the game, yet theres a tab that says "gametype" and all thats in it is conquest, they should add more
yes i agree, kinda like the search and destroy/ headquarters gamemodes in call of duty mp.sinkoman said:I really think the game needs to put more emphasis on base defense, and a "Defend your assets from the opposing attack for X amount of time" mode would do just that. It would make spec ops act as spec ops, sneaking behind enemy lines and harrasing them with C4, not like infantry with pipe bombs. It would force people and their squads to make forest ambushes. Rigging the road with c4, a few AT's up front, 3 asault units ready to hold up the attack, a support soldier for ammo, and a medic for health. Trying to stop enemy tanks and the likes from getting to their assets.
There are actually three: Conquest: Head-On, Conquest: Assault, and Conquest: Double Assault. Too bad they took out CTF...sinkoman said:Actually, there's more than one. The main type being conquest (capturing bases) but there is Conquest: Head on, Conquest: Assault, and a whole bunch of others.
One map that's kind of like that is the 16-player Sharqi Peninsula, they kind of tried to simulate a defend your base thing from an onslaught of enemies.sinkoman said:But as you said, I wouldn't be surprised if they added a TDM sort of mode, or a Destroy the opposing teams asset type of mode, or defend your assets from the opposing attack.
The bastards we all love to hate said:The best part is, every fix in this update is a result of Community feedback on the demo and retail game release.