S
Stormboy
Guest
FPP=First Person Perspective
You know that great moment in Half Life 2 in dr.Kleiner's lab when for the first time you donned HEV suit and there was this superb hands animation? Well this topic is a continuation to that.
So, I was wondering the following things:
-when you are under water how come your hands don't do the swimming or anything at all, if you can recall from Far Cry wasn't that great piece of FPP immersion when you are under water?
-when you operate a turret or drive a vehicle you can't see your hands on the turret or on the steering wheel, I can't recall a game where you at least couldn't see your hands when operating a fixed weapons platform(or even entire body like Serious Sam 2, Halo, Turok), but just for the hands part SW:Republic Commando was one of the best, you could even see your fingers move when operating any of the many fixed weapon platforms.
-when climbing/descending ladders you can't see anything unlike in Dark Messiah, F.E.A.R., Riddick etc., it's kind of a let down when you come from those kind of FPP immersions to HL2 lack of it.
The title of this topic begins with "peculiar" because HL2 has one of the best FPP weapon immersions I have ever seen in FPS genre:the way your weapon is not fixed stiff to the screen while you move it around, the way you see more/less of your hands while pitching up/down, the firing effects, the reload animations(OK maybe COD4 has best reload animations ever) but overall HL2 definitely has the best FPP weapons immersion ever made in FPS genre.
So when you compare that superb part with the lack of all the things I listed it just further accentuates it. I can just imagine in my head how better would it be when you press E near turret and you see your weapon folding and grabbing the turret in a superb way just like the weapons usage is. The same goes for other things I mentioned. So you would basically have just 4 more animations-under water, turrets, steering wheel and ladders.
Maybe as far as Crysis with seeing picking every weapon and deploying every device, but that is perhaps too much for now.
Also remember Prey, you could even see flicking a light switch and when you were in that shuttle vehicle you could see your hand analog to your every mouse move?
I never played Half Life so I was wondering if this is some sort of strange tradition to keep it so minimalistic?
I don't mind minimalistic, it's just that many times it's at odds with the rest of its FPP immersion...in my view including those 4 elements would also be keeping it minimalistic(if you compare with Condemned 2 or something like that but FPS shouldn't go that far)...
You know that great moment in Half Life 2 in dr.Kleiner's lab when for the first time you donned HEV suit and there was this superb hands animation? Well this topic is a continuation to that.
So, I was wondering the following things:
-when you are under water how come your hands don't do the swimming or anything at all, if you can recall from Far Cry wasn't that great piece of FPP immersion when you are under water?
-when you operate a turret or drive a vehicle you can't see your hands on the turret or on the steering wheel, I can't recall a game where you at least couldn't see your hands when operating a fixed weapons platform(or even entire body like Serious Sam 2, Halo, Turok), but just for the hands part SW:Republic Commando was one of the best, you could even see your fingers move when operating any of the many fixed weapon platforms.
-when climbing/descending ladders you can't see anything unlike in Dark Messiah, F.E.A.R., Riddick etc., it's kind of a let down when you come from those kind of FPP immersions to HL2 lack of it.
The title of this topic begins with "peculiar" because HL2 has one of the best FPP weapon immersions I have ever seen in FPS genre:the way your weapon is not fixed stiff to the screen while you move it around, the way you see more/less of your hands while pitching up/down, the firing effects, the reload animations(OK maybe COD4 has best reload animations ever) but overall HL2 definitely has the best FPP weapons immersion ever made in FPS genre.
So when you compare that superb part with the lack of all the things I listed it just further accentuates it. I can just imagine in my head how better would it be when you press E near turret and you see your weapon folding and grabbing the turret in a superb way just like the weapons usage is. The same goes for other things I mentioned. So you would basically have just 4 more animations-under water, turrets, steering wheel and ladders.
Maybe as far as Crysis with seeing picking every weapon and deploying every device, but that is perhaps too much for now.
Also remember Prey, you could even see flicking a light switch and when you were in that shuttle vehicle you could see your hand analog to your every mouse move?
I never played Half Life so I was wondering if this is some sort of strange tradition to keep it so minimalistic?
I don't mind minimalistic, it's just that many times it's at odds with the rest of its FPP immersion...in my view including those 4 elements would also be keeping it minimalistic(if you compare with Condemned 2 or something like that but FPS shouldn't go that far)...