I was reading some of the questions people have been asking valve and for me (a ut2k4 modder/mapper) they seem stupid. like "will vehicles be bsp or mesh?" for me bsp is static and doesn't move. like it will be in hl2 because we now have meshes. also the new terrain will be entirely different than anything you have done in half life 1.
there is also the size of the maps... you can have huge maps even using the default hl2 scale and you make make them as big as you want (but the bigger you get the less detailed it is) but in hl1 the maps where tiny and you only had a mock 3d sky box, but now we have 3d sky boxes...
so my point is all of you are stuck in the past and will have no clue what to do for a while, this is not meant to be mean or anything its just what i think. if you want me to go find more examples i can...
there is also the size of the maps... you can have huge maps even using the default hl2 scale and you make make them as big as you want (but the bigger you get the less detailed it is) but in hl1 the maps where tiny and you only had a mock 3d sky box, but now we have 3d sky boxes...
so my point is all of you are stuck in the past and will have no clue what to do for a while, this is not meant to be mean or anything its just what i think. if you want me to go find more examples i can...