Space Farm
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- Joined
- May 23, 2004
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Hi I was just wondering what is the best way to go about modelling shoulders for a standard human figure.
Most answers I get for modelling 'Perfect Shoudlers" is to that you put shoulder pads on your character!
When I do my shoulders my way they're fine when you animate them when his walking etc... but when you animate him doing something else like dying the mesh gets distorted and it looks shocking.
Do you get what I'm asking?
TIA
Most answers I get for modelling 'Perfect Shoudlers" is to that you put shoulder pads on your character!
When I do my shoulders my way they're fine when you animate them when his walking etc... but when you animate him doing something else like dying the mesh gets distorted and it looks shocking.
Do you get what I'm asking?
TIA