My current system
Athlon 64 3200+ 1MB cache
MSI K8T800 FSR
1GB of DDR 400 (512mb DDR400 Geil Golden Dragon, 512mb DDR 500 Kingston HyperX)
Radeon 9800Pro (at stock).
Running the game with most advanced features turned off, I was able to get >80FPS at 1024x768
Turning on 4xAA and 16xAF with Medium end reflections... The fps dropped inside tunnel to 60s.. and over long distances to high 40s low 50s. Walls and close range views gave approx 100 fps
Turning on 6xAA and 16xAF with everything reflective... the fps dropped into the 30s... and at times into 20s.
Here are a few screens
4xAA, 16xAF partially reflective
http://server6.uploadit.org/files/Giskard-de_dust0001.jpg
http://server6.uploadit.org/files/Giskard-de_dust0002.jpg
http://server6.uploadit.org/files/Giskard-de_dust0003.jpg
http://server6.uploadit.org/files/Giskard-de_dust0006.jpg
6xAA and 16xAF with everything reflective
http://server6.uploadit.org/files/Giskard-de_dust0007.jpg
http://server6.uploadit.org/files/Giskard-de_dust0008.jpg
http://server6.uploadit.org/files/Giskard-de_dust0009.jpg
Take note, at dust0007 image, the bottle reflects the light holes on the roof of tunnels.
In dust0008 and dust0009, you can see the BOMBSITE A marker reflected while looking at the bottle. That to me is very remarkable.. and performance drop understandable.
Athlon 64 3200+ 1MB cache
MSI K8T800 FSR
1GB of DDR 400 (512mb DDR400 Geil Golden Dragon, 512mb DDR 500 Kingston HyperX)
Radeon 9800Pro (at stock).
Running the game with most advanced features turned off, I was able to get >80FPS at 1024x768
Turning on 4xAA and 16xAF with Medium end reflections... The fps dropped inside tunnel to 60s.. and over long distances to high 40s low 50s. Walls and close range views gave approx 100 fps
Turning on 6xAA and 16xAF with everything reflective... the fps dropped into the 30s... and at times into 20s.
Here are a few screens
4xAA, 16xAF partially reflective
http://server6.uploadit.org/files/Giskard-de_dust0001.jpg
http://server6.uploadit.org/files/Giskard-de_dust0002.jpg
http://server6.uploadit.org/files/Giskard-de_dust0003.jpg
http://server6.uploadit.org/files/Giskard-de_dust0006.jpg
6xAA and 16xAF with everything reflective
http://server6.uploadit.org/files/Giskard-de_dust0007.jpg
http://server6.uploadit.org/files/Giskard-de_dust0008.jpg
http://server6.uploadit.org/files/Giskard-de_dust0009.jpg
Take note, at dust0007 image, the bottle reflects the light holes on the roof of tunnels.
In dust0008 and dust0009, you can see the BOMBSITE A marker reflected while looking at the bottle. That to me is very remarkable.. and performance drop understandable.