Peter Molyneux about game design.

Good links there. I found those pretty interesting :) The example of a plane full of PR/Marketing guys going down and another plane full of developers going down in relation to which would be the bigger blow to the industry was a pearler.
 
He says he watched a 15-year old playtester chat up a woman in town who happened to be the mayor's daughter. He brought her gifts and flowers, talked to her all the time, started hugging and kissing her... and eventually they married and moved in together. Molyneux says he was delighted that a player was exploring this part of the game. Then the playtester talked to the Mayor and asked him to follow him. He took the mayor out to the woods, got him behind a tree ... and killed him! "Why did you do that!?" Molyneux asked. "I figured the mayor was rich, and he'd give all his money to his only daughter," answered the tester. Of course, now the daughter had lots of money, but didn't want to share any of it. So the playtester killed her, too. (Then he moved into the mayor's house!)

It's an example -- an admittedly morbid one -- of a player using the rules of the game world to do something unexpected and unplanned by the game's designers. That's emergence! Good world simulations, as Molyneux puts it, "allow people to discover things ... to push the boundaries of worlds." And they'll really extend the life of games in the future.
That was undoubtedly the coolest part of the interviews, IMO. I was already waiting for Fable... now I can't wait for it. I'm going to kidnap Peter Molyneux's family... and will only return them in exchange for Fable. I may need some help... who's with me?
 
Pendragon said:
In my opinion, Peter Molyneaux has a spotty track record (at best), despite his often groundbreaking ideas. I can never figure out why publishers won't just give him the time he needs, so he can produce one of his games to the fullest.

Bill Roper ... the MAN (among others). I can't wait to see what Flagship produces (and, of course, how WoW turns out, and what else Blizzard does).

Nice find.

Peter's a great guy, I met him once and he's like an untapped font of knowledge, always has some cool idea up his sleeve and lots of suggestions and very helpful. I very nearly ended up working for Bullfrog a long while back but relocating at the time was out of the question, so I missed out, always kinda regretted that :\ Mind you I hear he also has a bit of a temper so maybe I got lucky? :E

The Populous games were brilliant fun. The 'modded' original with some really crazy idea's was a laugh. I wonder if that was the first game you could modify in that way?

Ooh, anyone remember powermonger? Similar to Populous but proper wars instead. I'd hunt them down on the PC but I'm guessing PC games that old will either not exist, or not work, or look really bad now. Might be worth getting the Amiga emulator running again and grabbing those versions though, they'll still look good, if a bit low res :)
 
I used to play Powermonger quite a lot on the Atari ST. It was kind of a cross between populous and an RTS. Good fun.
 
PiMuRho said:
I used to play Powermonger quite a lot on the Atari ST. It was kind of a cross between populous and an RTS. Good fun.
Populous II, Powermonger, Mega-lo-mania, Deadalus, Realms. Those were the ones I think I lost the most time playing.

I'm getting all misty eye'd, I want my Amiga back!
 
Fenric said:
Populous II, Powermonger, Mega-lo-mania, Deadalus, Realms. Those were the ones I think I lost the most time playing.

I'm getting all misty eye'd, I want my Amiga back!


Yeah, I remember those days.. Me and my Amiga 1000 :)
 
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